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    Searched defs:textureID (Results 1 - 12 of 12) sorted by null

  /frameworks/rs/driver/
rsdAllocation.h 43 uint32_t textureID;
  /external/deqp/modules/gles2/functional/
es2fFboStateQueryTests.cpp 89 GLuint textureID = 0;
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0;
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0)
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  /external/skia/src/gpu/gl/
GrGLTexture.h 53 GrGLuint textureID() const { return fInfo.fID; }
GrGLGpu.cpp 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
858 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
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  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 156 // generate textureID
159 int textureID = textures[0];
162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
179 return textureID;
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 259 GLuint textureID = 0;
276 gl.genTextures(1, &textureID);
277 gl.bindTexture(GL_TEXTURE_2D, textureID);
301 if (textureID)
302 gl.deleteTextures(1, &textureID);
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  /external/deqp/modules/gles3/functional/
es3fFboStateQueryTests.cpp 237 GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel)
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 267 GLuint textureID = 0;
284 gl.genTextures(1, &textureID);
285 gl.bindTexture(GL_TEXTURE_2D, textureID);
309 if (textureID)
310 gl.deleteTextures(1, &textureID);
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  /external/skia/src/utils/
SkCanvasStateUtils.cpp 72 int32_t textureID;
  /external/deqp/modules/glshared/
glsTextureStateQueryTests.cpp 790 glw::GLuint textureId = 0;
794 gl.glGenTextures(1, &textureId);
795 gl.glBindTexture(m_target, textureId);
798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE);
800 gl.glDeleteTextures(1, &textureId);
803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE);
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  /external/webrtc/talk/app/webrtc/java/src/org/webrtc/
MediaCodecVideoDecoder.java 410 private final int textureID;
421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs,
425 this.textureID = textureID;
  /cts/tests/tests/media/src/android/media/cts/
DecodeAccuracyTestBase.java 805 private int textureID = -1;
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