/frameworks/rs/driver/ |
rsdAllocation.h | 43 uint32_t textureID;
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/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0) [all...] |
/external/skia/src/gpu/gl/ |
GrGLTexture.h | 53 GrGLuint textureID() const { return fInfo.fID; }
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GrGLGpu.cpp | 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); [all...] |
/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 156 // generate textureID 159 int textureID = textures[0]; 162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 179 return textureID;
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 301 if (textureID) 302 gl.deleteTextures(1, &textureID); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel) [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; 284 gl.genTextures(1, &textureID); 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 309 if (textureID) 310 gl.deleteTextures(1, &textureID); [all...] |
/external/skia/src/utils/ |
SkCanvasStateUtils.cpp | 72 int32_t textureID;
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/external/deqp/modules/glshared/ |
glsTextureStateQueryTests.cpp | 790 glw::GLuint textureId = 0; 794 gl.glGenTextures(1, &textureId); 795 gl.glBindTexture(m_target, textureId); 798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE); 800 gl.glDeleteTextures(1, &textureId); 803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE); [all...] |
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
MediaCodecVideoDecoder.java | 410 private final int textureID; 421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame 423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, 425 this.textureID = textureID;
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/cts/tests/tests/media/src/android/media/cts/ |
DecodeAccuracyTestBase.java | 805 private int textureID = -1; [all...] |