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    Searched defs:textureNdx (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 401 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
402 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
403 void renderCell (int textureNdx, float lod, const Grid& grid) const;
404 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
539 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
541 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture();
587 int textureNdx;
590 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
602 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
604 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
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  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 499 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
500 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
501 void renderCell (int textureNdx, float lod, const Grid& grid) const;
502 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
642 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture();
688 int textureNdx;
691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
703 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
705 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
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