/external/skia/src/gpu/batches/ |
GrVertexBatch.cpp | 29 int vertexCount = verticesPerInstance * instancesToDraw; 30 void* vertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex);
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GrAALinearizingConvexPathRenderer.cpp | 162 void draw(GrVertexBatch::Target* target, const GrPipeline* pipeline, int vertexCount, 164 if (vertexCount == 0 || indexCount == 0) { 170 void* verts = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, 176 memcpy(verts, vertices, vertexCount * vertexStride); 187 firstIndex, vertexCount, indexCount); 214 int vertexCount = 0; 233 this->draw(target, this->pipeline(), vertexCount, vertexStride, vertices, 235 vertexCount = 0; 239 if (vertexCount + currentVertices > maxVertices) { 240 maxVertices = SkTMax(vertexCount + currentVertices, maxVertices * 2) [all...] |
GrDrawVerticesBatch.cpp | 36 const SkPoint* positions, int vertexCount, 46 installedGeo.fPositions.append(vertexCount, positions); 53 installedGeo.fColors.append(vertexCount, colors); 59 installedGeo.fLocalCoords.append(vertexCount, localCoords); 61 fVertexCount = vertexCount; 289 uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type); 293 randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, 301 randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, 311 SkDEBUGCODE(bool result = ) bounds.setBoundsCheck(positions.begin(), vertexCount); 319 positions.begin(), vertexCount, [all...] |
GrNonAAStrokeRectBatch.cpp | 128 int vertexCount = kVertsPerHairlineRect; 130 vertexCount = kVertsPerStrokeRect; 136 void* verts = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, 161 vertices.init(primType, vertexBuffer, firstVertex, vertexCount);
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GrAAConvexPathRenderer.cpp | [all...] |
GrAAHairLinePathRenderer.cpp | 869 int vertexCount = kLineSegNumVertices * lineCount; 871 target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex)); 901 int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount [all...] |
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 62 private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX; 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/external/skia/src/gpu/ |
GrVertices.h | 19 int vertexCount() const { return fVertexCount; } 50 int vertexCount) { 52 SkASSERT(vertexCount); 59 fVertexCount = vertexCount; 72 int vertexCount, 77 SkASSERT(vertexCount); 85 fVertexCount = vertexCount;
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 65 private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX; 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/external/deqp/modules/gles3/functional/ |
es3fOcclusionQueryTests.cpp | 125 int vertexCount = verticesPerPrimitive * primitiveCount; 126 dst.resize(vertexCount * ELEMENTS_PER_VERTEX); 128 for (int i = 0; i < vertexCount; i += 3) // First loop gets a random point inside unit square
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/frameworks/base/libs/hwui/ |
DisplayListCanvas.cpp | 314 int vertexCount = (meshWidth + 1) * (meshHeight + 1); 315 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex 317 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
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RecordedOp.h | 376 SimpleRectsOp(BASE_PARAMS, Vertex* vertices, size_t vertexCount) 379 , vertexCount(vertexCount) {} 381 const size_t vertexCount;
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RecordingCanvas.cpp | 299 void RecordingCanvas::drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint) { 302 Vertex* rectData = (Vertex*) mDisplayList->allocator.create_trivial_array<Vertex>(vertexCount); 309 for (int index = 0; index < vertexCount; index += 4) { 329 refPaint(paint), rectData, vertexCount)); 507 int vertexCount = (meshWidth + 1) * (meshHeight + 1); 509 calcBoundsOfPoints(vertices, vertexCount * 2), 513 refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex 514 refBuffer<int>(colors, vertexCount))); // 1 color per vertex
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BakedOpDispatcher.cpp | 133 uint32_t vertexCount = opMesh->verticesCount; 134 if (vertexCount == 0) continue; 146 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { [all...] |
DisplayListOp.h | 831 uint32_t vertexCount = opMesh->verticesCount; 832 if (vertexCount == 0) continue; 844 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 360 const int vertexCount = vertexCountSet[m_primitiveType]; 364 vector<float> positions (4*vertexCount*m_primitiveCount); 373 for (int vertNdx = 0; vertNdx < vertexCount; vertNdx++) 375 const int ndx = primNdx*4*vertexCount + vertNdx*4; 383 indices[primNdx*indexCount + ndx] = (deUint16)(baseIndices[ndx] + primNdx*vertexCount);
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glsDrawTest.cpp | [all...] |
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 343 private final int vertexCount = squareCoords.length / COORDS_PER_VERTEX; 346 private float cornerFrequencies[] = new float[vertexCount]; 356 for (int i=0; i<vertexCount; i++) { 359 cornerRotation = (int)(Math.random() * vertexCount); 369 bb = ByteBuffer.allocateDirect(vertexCount * colorStride); 412 for(int i=0; i<vertexCount; i++) { 414 _tmphsv[0] = HUES[(i + cornerRotation) % vertexCount]; 430 glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineVertexInputTests.cpp | [all...] |
/external/vulkan-validation-layers/tests/ |
vkrenderframework.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmInstructionTests.cpp | [all...] |
/external/skia/third_party/vulkan/ |
vulkan.h | [all...] |
/external/vulkan-validation-layers/include/vulkan/ |
vulkan.h | [all...] |
/frameworks/native/vulkan/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/current/platforms/android-24/arch-arm/usr/include/vulkan/ |
vulkan.h | [all...] |