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    Searched refs:ATIFragmentShader (Results 1 - 14 of 14) sorted by null

  /external/mesa3d/src/mesa/main/
atifragshader.c 222 if (ctx->ATIFragmentShader.Compiling) {
239 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
242 if (ctx->ATIFragmentShader.Compiling) {
281 ctx->ATIFragmentShader.Current = newProg;
283 ASSERT(ctx->ATIFragmentShader.Current);
296 if (ctx->ATIFragmentShader.Compiling) {
308 if (ctx->ATIFragmentShader.Current &&
309 ctx->ATIFragmentShader.Current->Id == id) {
334 if (ctx->ATIFragmentShader.Compiling) {
345 if (ctx->ATIFragmentShader.Current->Instructions[i]
    [all...]
state.c 70 * ctx->ATIFragmentShader._Enabled
84 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
85 && ctx->ATIFragmentShader.Current->Instructions[0];
enable.c     [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/program/
program.c 123 ctx->ATIFragmentShader.Enabled = GL_FALSE;
124 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
125 assert(ctx->ATIFragmentShader.Current);
126 ctx->ATIFragmentShader.Current->RefCount++;
151 if (ctx->ATIFragmentShader.Current) {
152 ctx->ATIFragmentShader.Current->RefCount--;
153 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
154 free(ctx->ATIFragmentShader.Current);
189 if (ctx->ATIFragmentShader.Current) {
190 ctx->ATIFragmentShader.Current->RefCount--
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
322 rmesa->afs_loaded = ctx->ATIFragmentShader.Current;
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
546 if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current)
r200_state_init.c 255 CHECK( tf, (ctx->Texture._EnabledUnits && !ctx->ATIFragmentShader._Enabled), 0 );
256 CHECK( pix_zero, !ctx->ATIFragmentShader._Enabled, 0 )
257 CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !ctx->ATIFragmentShader._Enabled), 0 )
258 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)), 0 )
259 CHECK( afs, ctx->ATIFragmentShader._Enabled, 0 )
    [all...]
r200_texstate.c     [all...]
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 116 && !ctx->ATIFragmentShader._Enabled
  /external/mesa3d/src/mesa/swrast/
s_span.c 144 ctx->ATIFragmentShader._Enabled) {
525 || ctx->ATIFragmentShader._Enabled) {
566 ctx->ATIFragmentShader._Enabled) {
978 ctx->ATIFragmentShader._Enabled) {
    [all...]
s_atifragshader.c 360 ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
584 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
s_context.c 113 if (ctx->ATIFragmentShader._Enabled) {
294 && !ctx->ATIFragmentShader._Enabled);
509 else if (ctx->ATIFragmentShader._Enabled) {
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 631 save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled;
    [all...]

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