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Searched
refs:ATIFragmentShader
(Results
1 - 14
of
14
) sorted by null
/external/mesa3d/src/mesa/main/
atifragshader.c
222
if (ctx->
ATIFragmentShader
.Compiling) {
239
struct ati_fragment_shader *curProg = ctx->
ATIFragmentShader
.Current;
242
if (ctx->
ATIFragmentShader
.Compiling) {
281
ctx->
ATIFragmentShader
.Current = newProg;
283
ASSERT(ctx->
ATIFragmentShader
.Current);
296
if (ctx->
ATIFragmentShader
.Compiling) {
308
if (ctx->
ATIFragmentShader
.Current &&
309
ctx->
ATIFragmentShader
.Current->Id == id) {
334
if (ctx->
ATIFragmentShader
.Compiling) {
345
if (ctx->
ATIFragmentShader
.Current->Instructions[i]
[
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...]
state.c
70
* ctx->
ATIFragmentShader
._Enabled
84
ctx->
ATIFragmentShader
._Enabled = ctx->
ATIFragmentShader
.Enabled
85
&& ctx->
ATIFragmentShader
.Current->Instructions[0];
enable.c
[
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...]
mtypes.h
[
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...]
/external/mesa3d/src/mesa/program/
program.c
123
ctx->
ATIFragmentShader
.Enabled = GL_FALSE;
124
ctx->
ATIFragmentShader
.Current = ctx->Shared->DefaultFragmentShader;
125
assert(ctx->
ATIFragmentShader
.Current);
126
ctx->
ATIFragmentShader
.Current->RefCount++;
151
if (ctx->
ATIFragmentShader
.Current) {
152
ctx->
ATIFragmentShader
.Current->RefCount--;
153
if (ctx->
ATIFragmentShader
.Current->RefCount <= 0) {
154
free(ctx->
ATIFragmentShader
.Current);
189
if (ctx->
ATIFragmentShader
.Current) {
190
ctx->
ATIFragmentShader
.Current->RefCount--
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c
128
const struct ati_fragment_shader *shader = ctx->
ATIFragmentShader
.Current;
322
rmesa->afs_loaded = ctx->
ATIFragmentShader
.Current;
327
const struct ati_fragment_shader *shader = ctx->
ATIFragmentShader
.Current;
505
const struct ati_fragment_shader *shader = ctx->
ATIFragmentShader
.Current;
520
CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->
ATIFragmentShader
.GlobalConstants[i][0]);
521
CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->
ATIFragmentShader
.GlobalConstants[i][1]);
522
CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->
ATIFragmentShader
.GlobalConstants[i][2]);
523
CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->
ATIFragmentShader
.GlobalConstants[i][3]);
546
if (rmesa->afs_loaded != ctx->
ATIFragmentShader
.Current)
r200_state_init.c
255
CHECK( tf, (ctx->Texture._EnabledUnits && !ctx->
ATIFragmentShader
._Enabled), 0 );
256
CHECK( pix_zero, !ctx->
ATIFragmentShader
._Enabled, 0 )
257
CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !ctx->
ATIFragmentShader
._Enabled), 0 )
258
CHECK( afs_pass1, (ctx->
ATIFragmentShader
._Enabled && (ctx->
ATIFragmentShader
.Current->NumPasses > 1)), 0 )
259
CHECK( afs, ctx->
ATIFragmentShader
._Enabled, 0 )
[
all
...]
r200_texstate.c
[
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...]
/external/mesa3d/src/mesa/swrast_setup/
ss_context.c
116
&& !ctx->
ATIFragmentShader
._Enabled
/external/mesa3d/src/mesa/swrast/
s_span.c
144
ctx->
ATIFragmentShader
._Enabled) {
525
|| ctx->
ATIFragmentShader
._Enabled) {
566
ctx->
ATIFragmentShader
._Enabled) {
978
ctx->
ATIFragmentShader
._Enabled) {
[
all
...]
s_atifragshader.c
360
ctx->
ATIFragmentShader
.GlobalConstants[index - GL_CON_0_ATI]);
584
const struct ati_fragment_shader *shader = ctx->
ATIFragmentShader
.Current;
s_context.c
113
if (ctx->
ATIFragmentShader
._Enabled) {
294
&& !ctx->
ATIFragmentShader
._Enabled);
509
else if (ctx->
ATIFragmentShader
._Enabled) {
s_triangle.c
[
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...]
/external/mesa3d/src/mesa/drivers/common/
meta.c
631
save->ATIFragmentShaderEnabled = ctx->
ATIFragmentShader
.Enabled;
[
all
...]
Completed in 144 milliseconds