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  /developers/build/prebuilts/gradle/MidiScope/Application/src/main/java/com/example/android/common/midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /developers/build/prebuilts/gradle/MidiSynth/Application/src/main/java/com/example/android/common/midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /developers/samples/android/common/src/java/com/example/android/common/midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /development/samples/browseable/MidiScope/src/com.example.android.common.midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /development/samples/browseable/MidiSynth/src/com.example.android.common.midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java 48 case ATTACK:
49 mSprite.playAnimation(Animation.ATTACK);
79 public static final int ATTACK = 2;
EnemyAnimationComponent.java 31 ATTACK,
76 if (currentAction == GameObject.ActionType.ATTACK) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal());
107 if (currentAction != GameObject.ActionType.ATTACK
CrusherAndouComponent.java 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
HotSpotSystem.java 40 public static final int ATTACK = 7;
NPCAnimationComponent.java 207 } else if (currentAction == ActionType.ATTACK) {
237 } else if (currentAction == ActionType.ATTACK) {
275 } else if (currentAction == ActionType.ATTACK) {
285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) {
PopOutComponent.java 22 * attack.
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
SleeperComponent.java 24 * attack.
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
NPCComponent.java 171 } else if (hotSpot == HotSpotSystem.HotSpotType.ATTACK && !mPauseOnAttack) {
235 case HotSpotSystem.HotSpotType.ATTACK:
243 parentObject.setCurrentAction(ActionType.ATTACK);
GameObject.java 62 ATTACK,
LauncherComponent.java 77 parentObject.setCurrentAction(ActionType.ATTACK);
PatrolComponent.java 25 * may change direction. Patrollers can also be configured via this component to attack the player
220 // only attack if we are facing the player
238 // Time to attack.
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
AnimationComponent.java 259 } else if (currentAction == ActionType.ATTACK) {
GameObjectFactory.java     [all...]
PlayerComponent.java 376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);

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