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Searched
refs:ActionType
(Results
1 - 25
of
158
) sorted by null
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/external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
if (parentObject.getCurrentAction() ==
ActionType
.INVALID) {
62
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
72
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
79
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
94
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
ChangeComponentsComponent.java
32
private GameObject.
ActionType
mSwapOnAction;
33
private GameObject.
ActionType
mLastAction;
75
mSwapOnAction = GameObject.
ActionType
.INVALID;
76
mLastAction = GameObject.
ActionType
.INVALID;
83
if (mSwapOnAction != GameObject.
ActionType
.INVALID) {
85
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
107
public void setSwapAction(GameObject.
ActionType
action) {
EnemyAnimationComponent.java
23
*
ActionType
, which will result in this code figuring out which sequence of animations is best to
67
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
76
if (currentAction == GameObject.
ActionType
.ATTACK) {
78
} else if (currentAction == GameObject.
ActionType
.HIDE) {
97
if (currentAction == GameObject.
ActionType
.ATTACK) {
99
} else if (currentAction == GameObject.
ActionType
.HIDE) {
107
if (currentAction != GameObject.
ActionType
.ATTACK
114
if (currentAction != GameObject.
ActionType
.HIDE) {
NPCAnimationComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
171
if (parentObject.getCurrentAction() ==
ActionType
.HIT_REACT
191
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
192
if (currentAction ==
ActionType
.MOVE) {
207
} else if (currentAction ==
ActionType
.ATTACK) {
211
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
217
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
218
if (currentAction ==
ActionType
.MOVE) {
237
} else if (currentAction ==
ActionType
.ATTACK) {
241
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH)
[
all
...]
CrusherAndouComponent.java
39
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
44
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AttackAtDistanceComponent.java
62
if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
64
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
70
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
72
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
TheSourceComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
65
if (currentAction ==
ActionType
.HIT_REACT) {
70
parentObject.setCurrentAction(
ActionType
.IDLE);
71
currentAction =
ActionType
.IDLE;
73
parentObject.setCurrentAction(
ActionType
.DEATH);
74
currentAction =
ActionType
.DEATH;
PopOutComponent.java
76
parentObject.setCurrentAction(GameObject.
ActionType
.HIDE);
83
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
93
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AnimationComponent.java
21
import com.replica.replicaisland.GameObject.
ActionType
;
57
private GameObject.
ActionType
mPreviousAction;
85
mPreviousAction =
ActionType
.INVALID;
115
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
129
if (currentAction !=
ActionType
.HIT_REACT && mPreviousAction ==
ActionType
.HIT_REACT) {
205
if (currentAction ==
ActionType
.MOVE) {
259
} else if (currentAction ==
ActionType
.ATTACK) {
269
} else if (currentAction ==
ActionType
.HIT_REACT) {
281
} else if (currentAction ==
ActionType
.DEATH)
[
all
...]
ButtonAnimationComponent.java
52
if (parentObject.getCurrentAction() == GameObject.
ActionType
.HIT_REACT &&
61
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
GameObject.java
58
public enum
ActionType
{
69
private
ActionType
mCurrentAction;
107
mCurrentAction =
ActionType
.INVALID;
240
public final
ActionType
getCurrentAction() {
244
public final void setCurrentAction(
ActionType
type) {
PatrolComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
72
if (parentObject.getCurrentAction() ==
ActionType
.INVALID
73
|| parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
74
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
89
if (parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE
215
if (visible && parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE) {
239
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
246
} else if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
248
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
LauncherComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
77
parentObject.setCurrentAction(
ActionType
.ATTACK);
85
parentObject.setCurrentAction(
ActionType
.IDLE);
106
object.setCurrentAction(
ActionType
.MOVE);
NPCComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
118
parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
124
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
145
parentObject.setCurrentAction(
ActionType
.DEATH);
148
} else if (parentObject.getCurrentAction() ==
ActionType
.INVALID ||
149
(!mReactToHits && parentObject.getCurrentAction() ==
ActionType
.HIT_REACT)) {
150
parentObject.setCurrentAction(
ActionType
.MOVE);
169
parentObject.setCurrentAction(
ActionType
.MOVE);
205
parentObject.setCurrentAction(
ActionType
.MOVE);
243
parentObject.setCurrentAction(
ActionType
.ATTACK)
[
all
...]
GhostComponent.java
28
private GameObject.
ActionType
mTargetAction;
31
private GameObject.
ActionType
mButtonPressedAction;
49
mTargetAction = GameObject.
ActionType
.MOVE;
52
mButtonPressedAction = GameObject.
ActionType
.INVALID;
223
public final void setTargetAction(GameObject.
ActionType
action) {
231
public final void changeActionOnButton(GameObject.
ActionType
pressedAction) {
LaunchProjectileComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
33
private GameObject.
ActionType
mRequiredAction;
63
mRequiredAction =
ActionType
.INVALID;
95
|| mRequiredAction ==
ActionType
.INVALID) {
211
public final void setRequiredAction(GameObject.
ActionType
requiredAction) {
PlayerComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
224
if (parentObject.getCurrentAction() ==
ActionType
.INVALID) {
277
&& parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
327
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
376
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
450
if (mTouchingGround && parentObject.getCurrentAction() !=
ActionType
.DEATH) {
451
parentObject.setCurrentAction(
ActionType
.DEATH);
458
parentObject.setCurrentAction(
ActionType
.DEATH);
463
if (parentObject.getCurrentAction() ==
ActionType
.DEATH && mTimer > 0.0f) {
505
parentObject.setCurrentAction(
ActionType
.FROZEN)
[
all
...]
HitReactionComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
237
parent.setCurrentAction(
ActionType
.HIT_REACT);
/frameworks/base/packages/DocumentsUI/src/com/android/documentsui/
LocalPreferences.java
28
import com.android.documentsui.State.
ActionType
;
53
public static boolean getShowDeviceRoot(Context context, @
ActionType
int action) {
58
Context context, @
ActionType
int action, boolean display) {
State.java
55
public @interface
ActionType
{}
81
public @
ActionType
int action;
/external/llvm/tools/llvm-mc-fuzzer/
llvm-mc-fuzzer.cpp
24
enum
ActionType
{
29
static cl::opt<
ActionType
>
/external/llvm/utils/TableGen/
TableGen.cpp
25
enum
ActionType
{
49
cl::opt<
ActionType
>
/external/clang/utils/TableGen/
TableGen.cpp
25
enum
ActionType
{
59
cl::opt<
ActionType
> Action(
/external/pdfium/core/src/fpdfdoc/
doc_action.cpp
35
CPDF_Action::
ActionType
CPDF_Action::GetType() const {
36
ActionType
eType = Unknown;
43
return (
ActionType
)i;
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
restartmanager.h
97
RM_FILTER_ACTION
ActionType
Completed in 292 milliseconds
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