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  /external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
ChangeComponentsComponent.java 32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
EnemyAnimationComponent.java 23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
NPCAnimationComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH)
    [all...]
CrusherAndouComponent.java 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
TheSourceComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
65 if (currentAction == ActionType.HIT_REACT) {
70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
PopOutComponent.java 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AnimationComponent.java 21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType.DEATH)
    [all...]
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
GameObject.java 58 public enum ActionType {
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
PatrolComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
LauncherComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
NPCComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType.ATTACK)
    [all...]
GhostComponent.java 28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE;
52 mButtonPressedAction = GameObject.ActionType.INVALID;
223 public final void setTargetAction(GameObject.ActionType action) {
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
LaunchProjectileComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
63 mRequiredAction = ActionType.INVALID;
95 || mRequiredAction == ActionType.INVALID) {
211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
PlayerComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
224 if (parentObject.getCurrentAction() == ActionType.INVALID) {
277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) {
327 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) {
451 parentObject.setCurrentAction(ActionType.DEATH);
458 parentObject.setCurrentAction(ActionType.DEATH);
463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) {
505 parentObject.setCurrentAction(ActionType.FROZEN)
    [all...]
HitReactionComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
237 parent.setCurrentAction(ActionType.HIT_REACT);
  /frameworks/base/packages/DocumentsUI/src/com/android/documentsui/
LocalPreferences.java 28 import com.android.documentsui.State.ActionType;
53 public static boolean getShowDeviceRoot(Context context, @ActionType int action) {
58 Context context, @ActionType int action, boolean display) {
State.java 55 public @interface ActionType {}
81 public @ActionType int action;
  /external/llvm/tools/llvm-mc-fuzzer/
llvm-mc-fuzzer.cpp 24 enum ActionType {
29 static cl::opt<ActionType>
  /external/llvm/utils/TableGen/
TableGen.cpp 25 enum ActionType {
49 cl::opt<ActionType>
  /external/clang/utils/TableGen/
TableGen.cpp 25 enum ActionType {
59 cl::opt<ActionType> Action(
  /external/pdfium/core/src/fpdfdoc/
doc_action.cpp 35 CPDF_Action::ActionType CPDF_Action::GetType() const {
36 ActionType eType = Unknown;
43 return (ActionType)i;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
restartmanager.h 97 RM_FILTER_ACTION ActionType

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