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    Searched refs:ActiveTexture (Results 1 - 17 of 17) sorted by null

  /external/skia/bench/
GLBench.cpp 113 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7));
  /external/mesa3d/src/mesa/main/
getstring.c 204 const GLuint clientUnit = ctx->Array.ActiveTexture;
texstate.c 343 if (ctx->Array.ActiveTexture == texUnit)
347 ctx->Array.ActiveTexture = texUnit;
enable.c 79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
80 flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
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varray.c 390 const GLuint unit = ctx->Array.ActiveTexture;
    [all...]
attrib.c     [all...]
get.c     [all...]
mtypes.h     [all...]
  /external/skia/tests/
EGLImageTest.cpp 149 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 85 GET_PROC(ActiveTexture);
542 GET_PROC(ActiveTexture);
    [all...]
GrGLGpu.cpp     [all...]
  /external/opencv3/modules/core/src/
gl_core_3_1.cpp     [all...]
gl_core_3_1.hpp     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 660 save->ClientActiveUnit = ctx->Array.ActiveTexture;
708 GLuint activeTexture = ctx->Texture.CurrentUnit;
720 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
    [all...]
  /external/mesa3d/include/GL/
gl_mangle.h 37 #define glActiveTexture MANGLE(ActiveTexture)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
gl_mangle.h 36 #define glActiveTexture MANGLE(ActiveTexture)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl_mangle.h 37 #define glActiveTexture MANGLE(ActiveTexture)
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