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Searched
refs:ActiveTexture
(Results
1 - 17
of
17
) sorted by null
/external/skia/bench/
GLBench.cpp
113
GR_GL_CALL(gl,
ActiveTexture
(GR_GL_TEXTURE7));
/external/mesa3d/src/mesa/main/
getstring.c
204
const GLuint clientUnit = ctx->Array.
ActiveTexture
;
texstate.c
343
if (ctx->Array.
ActiveTexture
== texUnit)
347
ctx->Array.
ActiveTexture
= texUnit;
enable.c
79
var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.
ActiveTexture
)].Enabled;
80
flag = VERT_BIT_TEX(ctx->Array.
ActiveTexture
);
[
all
...]
varray.c
390
const GLuint unit = ctx->Array.
ActiveTexture
;
[
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...]
attrib.c
[
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...]
get.c
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...]
mtypes.h
[
all
...]
/external/skia/tests/
EGLImageTest.cpp
149
GR_GL_CALL(glCtx1->gl(),
ActiveTexture
(GR_GL_TEXTURE0));
/external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp
85
GET_PROC(
ActiveTexture
);
542
GET_PROC(
ActiveTexture
);
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...]
GrGLGpu.cpp
[
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...]
/external/opencv3/modules/core/src/
gl_core_3_1.cpp
[
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...]
gl_core_3_1.hpp
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/external/mesa3d/src/mesa/drivers/common/
meta.c
660
save->ClientActiveUnit = ctx->Array.
ActiveTexture
;
708
GLuint
activeTexture
= ctx->Texture.CurrentUnit;
720
_mesa_ActiveTextureARB(GL_TEXTURE0 +
activeTexture
);
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...]
/external/mesa3d/include/GL/
gl_mangle.h
37
#define glActiveTexture MANGLE(
ActiveTexture
)
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...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
gl_mangle.h
36
#define glActiveTexture MANGLE(
ActiveTexture
)
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...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl_mangle.h
37
#define glActiveTexture MANGLE(
ActiveTexture
)
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...]
Completed in 466 milliseconds