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    Searched refs:Ambient (Results 1 - 16 of 16) sorted by null

  /frameworks/av/services/audiopolicy/engineconfigurable/wrapper/config/
audio_policy_criteria.conf 58 InputDevicesMaskType Communication,Ambient,BuiltinMic,BluetoothScoHeadset,WiredHeadset,Hdmi,TelephonyRx,BackMic,RemoteSubmix,AnlgDockHeadset,DgtlDockHeadset,UsbAccessory,UsbDevice,FmTuner,TvTune,Line,Spdif,BluetoothA2dp,Loopback
  /external/mesa3d/src/mesa/main/
light.c 111 if (TEST_EQ_4V(light->Ambient, params))
114 COPY_4V( light->Ambient, params );
347 COPY_4V( params, ctx->Light.Light[l].Ambient );
397 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]);
398 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]);
399 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]);
400 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]);
463 if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
466 COPY_4V( ctx->Light.Model.Ambient, params );
646 SCALE_3V( light->_MatAmbient[0], light->Ambient,
    [all...]
attrib.c     [all...]
mtypes.h 660 GLfloat Ambient[4]; /**< ambient color */
685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
697 GLfloat Ambient[4]; /**< ambient color */
    [all...]
get.c 560 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
    [all...]
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
230 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 326 if (USE_COLOR_MATERIAL(AMBIENT)) {
327 COPY_3V(c_scene, ctx->Light.Model.Ambient);
332 ctx->Light.Model.Ambient);
350 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
351 l->Ambient :
nv20_state_tnl.c 243 if (USE_COLOR_MATERIAL(AMBIENT, side)) {
245 COPY_3V(c_factor, ctx->Light.Model.Ambient);
249 ctx->Light.Model.Ambient);
267 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ?
268 l->Ambient :
  /tools/test/connectivity/acts/framework/acts/
utils.py 595 """Set "Ambient Display" in Settings->Display
599 new_state: new state for "Ambient Display". True or False.
  /external/mesa3d/src/mesa/program/
prog_statevars.c 98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
143 COPY_4V(value, ctx->Light.Model.Ambient);
150 value[i] = ctx->Light.Model.Ambient[i]
160 value[i] = ctx->Light.Model.Ambient[i]
176 value[i] = ctx->Light.Light[ln].Ambient[i] *
749 append(dst, "lightmodel.ambient");
799 append(dst, ".ambient");
963 append(str, "lightmodel.ambient");
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c     [all...]
radeon_state.c 645 /* Update on colormaterial, material emmissive/ambient,
653 /* Need to do more if both emmissive & ambient are PREMULT:
663 ctx->Light.Model.Ambient,
668 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
688 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 829 /* Update on colormaterial, material emmissive/ambient,
837 /* Need to do more if both emmissive & ambient are PREMULT:
848 ctx->Light.Model.Ambient,
853 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
873 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
    [all...]
r200_state_init.c     [all...]

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