/external/skia/include/utils/ |
SkCamera.h | 24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
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/external/opencv/cv/src/ |
_cvipp.h | 395 IPCV_FILTER_SOBEL_BORDER( Cross, 8u16s, uchar ) 401 IPCV_FILTER_SOBEL_BORDER( Cross, 32f, float ) 449 IPCV_FILTER_SOBEL( Cross, Cross, 8u16s ) 455 IPCV_FILTER_SOBEL( Cross, Cross, 32f ) [all...] |
/development/ndk/sources/android/ndk_helper/ |
tapCamera.cpp | 291 Vec3 vec = vec_from.Cross( vec_to );
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vecmath.cpp | 354 vec_side = vec_up_norm.Cross( vec_forward ); 355 vec_up_norm = vec_forward.Cross( vec_side );
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vecmath.h | 457 Vec3 Cross( const Vec3& rhs ) 717 Vec3 Cross( const Vec3& rhs )
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/external/skia/src/utils/ |
SkCamera.cpp | 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { 53 SkASSERT(cross); 55 // use x,y,z, in case &a == cross or &b == cross 61 cross->set(x, y, z); 215 SkUnit3D axis, zenith, cross; local 229 SkUnit3D::Cross(axis, zenith, &cross); 237 orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX) [all...] |
/external/v8/test/mjsunit/harmony/ |
array-species.js | 56 // Cross-realm Arrays build same-realm arrays
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/frameworks/rs/api/ |
rs_vector_math.spec | 37 function: cross 45 summary: Cross product of two vectors 47 Computes the cross product of two vectors. 51 function: cross
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/external/eigen/Eigen/src/Core/util/ |
ForwardDeclarations.h | 232 template<typename Lhs, typename Rhs> class Cross;
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/external/nanohttpd/ |
README.md | 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
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/external/nanohttpd/src/site/markdown/ |
index.md | 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
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/external/libunwind/doc/ |
libunwind.tex | 201 \section{Cross-platform and Multi-platform Unwinding} 212 \emph{cross-platform} unwinding. 214 The principle behind supporting native, cross-platform, and 217 \Opt{-l}\File{unwind}. For cross-platform unwinding, a program 222 unwinding works exactly like cross-platform unwinding, the only 231 targeting a cross-platform will result in a link-time error 312 For example, to (cross-)unwind an IA-64 program, the linker switch
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/bison/build-aux/ |
texinfo.tex | 49 % The extra TeX runs get the cross-reference information correct. [all...] |
/external/libmicrohttpd/doc/ |
texinfo.tex | 50 % The extra TeX runs get the cross-reference information correct. [all...] |
/external/v8/test/mjsunit/asm/embenchen/ |
copy.js | [all...] |
corrections.js | [all...] |
primes.js | [all...] |
fannkuch.js | [all...] |
fasta.js | [all...] |
memops.js | [all...] |
zlib.js | [all...] |
box2d.js | [all...] |
/toolchain/binutils/binutils-2.25/texinfo/ |
texinfo.tex | 49 % The extra TeX runs get the cross-reference information correct. [all...] |