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  /external/skia/include/utils/
SkCamera.h 24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
  /external/opencv/cv/src/
_cvipp.h 395 IPCV_FILTER_SOBEL_BORDER( Cross, 8u16s, uchar )
401 IPCV_FILTER_SOBEL_BORDER( Cross, 32f, float )
449 IPCV_FILTER_SOBEL( Cross, Cross, 8u16s )
455 IPCV_FILTER_SOBEL( Cross, Cross, 32f )
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  /development/ndk/sources/android/ndk_helper/
tapCamera.cpp 291 Vec3 vec = vec_from.Cross( vec_to );
vecmath.cpp 354 vec_side = vec_up_norm.Cross( vec_forward );
355 vec_up_norm = vec_forward.Cross( vec_side );
vecmath.h 457 Vec3 Cross( const Vec3& rhs )
717 Vec3 Cross( const Vec3& rhs )
  /external/skia/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
229 SkUnit3D::Cross(axis, zenith, &cross);
237 orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX)
    [all...]
  /external/v8/test/mjsunit/harmony/
array-species.js 56 // Cross-realm Arrays build same-realm arrays
  /frameworks/rs/api/
rs_vector_math.spec 37 function: cross
45 summary: Cross product of two vectors
47 Computes the cross product of two vectors.
51 function: cross
  /external/eigen/Eigen/src/Core/util/
ForwardDeclarations.h 232 template<typename Lhs, typename Rhs> class Cross;
  /external/nanohttpd/
README.md 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
  /external/nanohttpd/src/site/markdown/
index.md 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
  /external/libunwind/doc/
libunwind.tex 201 \section{Cross-platform and Multi-platform Unwinding}
212 \emph{cross-platform} unwinding.
214 The principle behind supporting native, cross-platform, and
217 \Opt{-l}\File{unwind}. For cross-platform unwinding, a program
222 unwinding works exactly like cross-platform unwinding, the only
231 targeting a cross-platform will result in a link-time error
312 For example, to (cross-)unwind an IA-64 program, the linker switch
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/bison/build-aux/
texinfo.tex 49 % The extra TeX runs get the cross-reference information correct.
    [all...]
  /external/libmicrohttpd/doc/
texinfo.tex 50 % The extra TeX runs get the cross-reference information correct.
    [all...]
  /external/v8/test/mjsunit/asm/embenchen/
copy.js     [all...]
corrections.js     [all...]
primes.js     [all...]
fannkuch.js     [all...]
fasta.js     [all...]
memops.js     [all...]
zlib.js     [all...]
box2d.js     [all...]
  /toolchain/binutils/binutils-2.25/texinfo/
texinfo.tex 49 % The extra TeX runs get the cross-reference information correct.
    [all...]

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