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  /external/mesa3d/src/egl/main/
eglglobals.h 47 _EGLDisplay *DisplayList;
egldisplay.c 224 dpyList = _eglGlobal.DisplayList;
241 _eglGlobal.DisplayList = NULL;
260 dpy = _eglGlobal.DisplayList;
276 dpy->Next = _eglGlobal.DisplayList;
277 _eglGlobal.DisplayList = dpy;
342 cur = _eglGlobal.DisplayList;
  /frameworks/base/libs/hwui/
DisplayList.cpp 23 #include "DisplayList.h"
35 DisplayList::DisplayList()
52 DisplayList::~DisplayList() {
56 void DisplayList::cleanupResources() {
88 size_t DisplayList::addChild(NodeOpType* op) {
DisplayList.h 115 * in sync. This functor, when added to DisplayList, will be call during DisplayList sync.
131 class DisplayList {
136 // range of included ops in DisplayList::ops()
140 // range of included children in DisplayList::children()
151 DisplayList();
152 ~DisplayList();
195 // Resources - Skia objects + 9 patches referred to by this DisplayList
207 // but a callback during sync DisplayList, unlike the list of functors defined above, which
RenderNode.h 32 #include "DisplayList.h"
81 * functionality is split between DisplayListCanvas (which manages the recording), DisplayList
82 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
85 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
113 // See flags defined in DisplayList.java
120 ANDROID_API void setStagingDisplayList(DisplayList* newData, TreeObserver* observer);
223 const DisplayList* getDisplayList() const {
281 void buildZSortedChildList(const DisplayList::Chunk& chunk,
323 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
344 DisplayList* mDisplayList
    [all...]
LayerCache.cpp 109 layer = new Layer(Layer::Type::DisplayList, renderState, entry.mWidth, entry.mHeight);
RecordingCanvas.h 21 #include "DisplayList.h"
54 virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
314 DisplayList* mDisplayList = nullptr;
DisplayListCanvas.cpp 56 mDisplayList = new DisplayList();
71 DisplayList* DisplayListCanvas::finishRecording() {
78 DisplayList* displayList = mDisplayList;
81 return displayList;
523 DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
566 DisplayList::Chunk& chunk = mDisplayList->chunks.back();
RecordingCanvas.cpp 41 mDisplayList = new DisplayList();
49 DisplayList* RecordingCanvas::finishRecording() {
54 DisplayList* displayList = mDisplayList;
57 return displayList;
574 DisplayList::Chunk& chunk = mDisplayList->chunks.back();
621 DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
DisplayListCanvas.h 21 #include "DisplayList.h"
71 virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
340 DisplayList* mDisplayList;
Layer.h 62 DisplayList,
379 * Denotes whether the layer is a DisplayList, or Texture layer.
RenderNode.cpp 84 void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) {
87 mStagingDisplayList = displayList;
512 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
574 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
695 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
699 * Each DisplayList that serves as a 3d root builds its list of composited children,
706 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
822 void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
    [all...]
FrameBuilder.cpp 86 ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
291 // draw DisplayList contents within temporary, since persisted layer could not be used.
312 const DisplayList& displayList, const DisplayList::Chunk& chunk) {
316 RenderNodeOp* childOp = displayList.getChildren()[i];
324 // regular, in order drawing DisplayList
516 const DisplayList& displayList = *(renderNode.getDisplayList());
517 for (auto& chunk : displayList.getChunks())
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Android.mk 55 DisplayList.cpp \
SkiaCanvas.cpp 66 virtual uirenderer::DisplayList* finishRecording() override {
67 LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
  /frameworks/base/libs/hwui/protos/
hwui.proto 27 optional DisplayList display_list = 4;
86 message DisplayList {
  /frameworks/base/libs/hwui/renderthread/
DrawFrameTask.h 35 class DisplayList;
RenderProxy.h 42 class DisplayList;
  /external/skia/experimental/SkV8Example/js/
gears.js 3 var HAS_DISPLAY_LIST = typeof DisplayList != "undefined";
41 var dl = new DisplayList();
56 var dl = new DisplayList();
  /frameworks/base/libs/hwui/tests/microbench/
DisplayListCanvasBench.cpp 19 #include "DisplayList.h"
38 auto displayList = new DisplayList();
39 benchmark::DoNotOptimize(displayList);
40 delete displayList;
47 auto displayList = new char[sizeof(DisplayList)];
48 benchmark::DoNotOptimize(displayList);
49 delete[] displayList;
  /frameworks/base/libs/hwui/tests/common/
TestUtils.h 20 #include <DisplayList.h>
150 static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
154 return std::unique_ptr<DisplayList>(canvas.finishRecording());
187 * properties and DisplayList moved to the render copies.
242 auto displayList = node->getDisplayList();
243 if (displayList) {
244 for (auto&& childOp : displayList->getChildren()) {
  /external/mesa3d/src/mesa/main/
shared.c 69 shared->DisplayList = _mesa_NewHashTable();
322 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
323 _mesa_DeleteHashTable(shared->DisplayList);
  /frameworks/base/libs/hwui/hwui/
Canvas.h 36 class DisplayList;
112 virtual uirenderer::DisplayList* finishRecording() = 0;
  /frameworks/base/core/jni/
android_view_RenderNode.cpp 95 // DisplayList view properties
140 DisplayList* newData = reinterpret_cast<DisplayList*>(displayListPtr);
  /frameworks/base/libs/hwui/tests/unit/
RecordingCanvasTests.cpp 33 static void playbackOps(const DisplayList& displayList,
35 for (auto& chunk : displayList.getChunks()) {
37 RecordedOp* op = displayList.getOps()[opIndex];
43 static void validateSingleOp(std::unique_ptr<DisplayList>& dl,

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