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    Searched refs:DrawArray (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/batches/
GrVertexBatch.h 71 // primitive processor. All the draws in a DrawArray share a primitive processor and use the
73 struct DrawArray {
78 // Array of DrawArray. There may be inline uploads between each DrawArray and each DrawArray
80 typedef SkTLList<DrawArray, 4> DrawArrayList;
GrVertexBatch.cpp 74 const GrVertexBatch::DrawArray& drawArray = *da.get();
77 const GrPrimitiveProcessor* primProc = drawArray.fPrimitiveProcessor.get();
81 int drawCount = drawArray.fDraws.count();
83 state->gpu()->draw(args, drawArray.fDraws[i]);
GrAAConvexPathRenderer.cpp 351 typedef SkTArray<Draw, true> DrawArray;
355 DrawArray* draws,
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  /external/skia/src/gpu/
GrBatchFlushState.h 165 GrVertexBatch::DrawArray* draws = this->vertexBatch()->fDrawArrays.addToTail();

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