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Searched
refs:DrawArray
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/batches/
GrVertexBatch.h
71
// primitive processor. All the draws in a
DrawArray
share a primitive processor and use the
73
struct
DrawArray
{
78
// Array of
DrawArray
. There may be inline uploads between each
DrawArray
and each
DrawArray
80
typedef SkTLList<
DrawArray
, 4> DrawArrayList;
GrVertexBatch.cpp
74
const GrVertexBatch::
DrawArray
&
drawArray
= *da.get();
77
const GrPrimitiveProcessor* primProc =
drawArray
.fPrimitiveProcessor.get();
81
int drawCount =
drawArray
.fDraws.count();
83
state->gpu()->draw(args,
drawArray
.fDraws[i]);
GrAAConvexPathRenderer.cpp
351
typedef SkTArray<Draw, true>
DrawArray
;
355
DrawArray
* draws,
[
all
...]
/external/skia/src/gpu/
GrBatchFlushState.h
165
GrVertexBatch::
DrawArray
* draws = this->vertexBatch()->fDrawArrays.addToTail();
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