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    Searched refs:DrvAllocation (Results 1 - 9 of 9) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.h 22 struct DrvAllocation;
30 void setColorTarget(DrvAllocation *color, uint32_t index) {
34 void setDepthTarget(DrvAllocation *depth) {
44 DrvAllocation **mColorTargets;
46 DrvAllocation *mDepthTarget;
rsdFrameBuffer.cpp 35 DrvAllocation *depth = nullptr;
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
51 DrvAllocation *color = nullptr;
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
rsdAllocation.cpp 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
123 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
166 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
204 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
229 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv
    [all...]
rsdMeshObj.cpp 137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
rsdProgram.cpp 53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
rsdFrameBufferObj.cpp 34 mColorTargets = new DrvAllocation*[mColorTargetsCount];
rsdAllocation.h 40 struct DrvAllocation {
rsdShader.cpp 408 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
489 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
  /frameworks/support/v8/renderscript/jni/
android_rscompat_usage_io_driver.cpp 16 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
36 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
72 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
97 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;

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