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Searched
refs:DrvAllocation
(Results
1 - 9
of
9
) sorted by null
/frameworks/rs/driver/
rsdFrameBufferObj.h
22
struct
DrvAllocation
;
30
void setColorTarget(
DrvAllocation
*color, uint32_t index) {
34
void setDepthTarget(
DrvAllocation
*depth) {
44
DrvAllocation
**mColorTargets;
46
DrvAllocation
*mDepthTarget;
rsdFrameBuffer.cpp
35
DrvAllocation
*depth = nullptr;
37
depth = (
DrvAllocation
*)fb->mHal.state.depthTarget->mHal.drv;
51
DrvAllocation
*color = nullptr;
53
color = (
DrvAllocation
*)fb->mHal.state.colorTargets[i]->mHal.drv;
rsdAllocation.cpp
107
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
123
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
166
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
204
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
229
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv
[
all
...]
rsdMeshObj.cpp
137
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
147
DrvAllocation
*drvAlloc = (
DrvAllocation
*)alloc->mHal.drv;
163
DrvAllocation
*drvAlloc = (
DrvAllocation
*)idxAlloc->mHal.drv;
rsdProgram.cpp
53
DrvAllocation
*drvAlloc = (
DrvAllocation
*)a->mHal.drv;
rsdFrameBufferObj.cpp
34
mColorTargets = new
DrvAllocation
*[mColorTargetsCount];
rsdAllocation.h
40
struct
DrvAllocation
{
rsdShader.cpp
408
DrvAllocation
*drvTex = (
DrvAllocation
*)tex->mHal.drv;
489
DrvAllocation
*drvTex = (
DrvAllocation
*)mRSProgram->mHal.state.textures[ct]->mHal.drv;
/frameworks/support/v8/renderscript/jni/
android_rscompat_usage_io_driver.cpp
16
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
36
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
72
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
97
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
Completed in 114 milliseconds