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Searched
refs:EXT_texture_max_aniso
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/
rsdGL.h
63
float
EXT_texture_max_aniso
;
rsdGL.cpp
396
dc->gl.gl.
EXT_texture_max_aniso
= 1.0f;
400
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.
EXT_texture_max_aniso
);
rsdShader.cpp
455
float anisoValue = rsMin(dc->gl.gl.
EXT_texture_max_aniso
, s->mHal.state.aniso);
456
if (dc->gl.gl.
EXT_texture_max_aniso
> 1.0f) {
Completed in 338 milliseconds