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    Searched refs:EXT_texture_max_aniso (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdGL.h 63 float EXT_texture_max_aniso;
rsdGL.cpp 396 dc->gl.gl.EXT_texture_max_aniso = 1.0f;
400 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso);
rsdShader.cpp 455 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
456 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {

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