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    Searched refs:EnvMode (Results 1 - 13 of 13) sorted by null

  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 97 * EnvMode describes how textures are combined with the existing
101 public enum EnvMode {
116 EnvMode(int id) {
152 EnvMode env;
154 Slot(EnvMode _env, Format _fmt) {
251 public Builder setTexture(EnvMode env, Format fmt, int slot)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 42 u->EnvMode == GL_COMBINE ||
43 u->EnvMode == GL_COMBINE4_NV ||
44 u->EnvMode == GL_BLEND ||
45 u->EnvMode == GL_ADD;
nv04_state_frag.c 290 nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
  /external/mesa3d/src/mesa/main/
texstate.c 82 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
401 if (texUnit->EnvMode == GL_COMBINE ||
402 texUnit->EnvMode == GL_COMBINE4_NV) {
412 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
425 if (texUnit->EnvMode == GL_COMBINE4_NV)
461 if (texUnit->EnvMode == GL_COMBINE4_NV)
753 texUnit->EnvMode = GL_MODULATE;
texenv.c 55 if (texUnit->EnvMode == mode)
80 texUnit->EnvMode = mode;
578 return texUnit->EnvMode;
ff_fragment_shader.cpp 229 static GLuint translate_mode( GLenum envMode, GLenum mode )
235 if (envMode == GL_COMBINE4_NV)
240 if (envMode == GL_COMBINE4_NV)
458 translate_mode(texUnit->EnvMode, comb->ModeRGB);
460 translate_mode(texUnit->EnvMode, comb->ModeA);
    [all...]
attrib.c 703 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
466 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
481 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
s_triangle.c 241 GLenum envmode; member in struct:affine_info
421 switch (info->envmode) {
441 switch(info->envmode) {
470 switch (info->envmode) {
490 switch (info->envmode) {
556 info.envmode = unit->EnvMode; \
562 if (info.envmode == GL_BLEND) { \
597 GLenum envmode; member in struct:persp_info
693 switch (info->envmode) {
    [all...]
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
BallsRS.java 98 pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
  /external/mesa3d/src/mesa/drivers/common/
meta.c 162 GLuint EnvMode; /* unit[0] only */
661 save->EnvMode = ctx->Texture.Unit[0].EnvMode;
1014 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
    [all...]
  /prebuilts/sdk/14/
android.jar 

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