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    Searched refs:EyePtr (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_vb_points.c 55 const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;
56 const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);
t_vb_fog.c 158 /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
197 if (VB->EyePtr->size < 2)
198 _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
201 input->count = VB->EyePtr->count;
202 coord = VB->EyePtr->start;
203 for (i = 0 ; i < VB->EyePtr->count; i++) {
205 STRIDE_F(coord, VB->EyePtr->stride);
t_vb_vertex.c 154 VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS];
156 VB->EyePtr = TransformRaw( &store->eye,
t_vb_texgen.c 259 build_f_tab[VB->EyePtr->size]( out->start,
262 VB->EyePtr );
314 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
317 VB->EyePtr );
344 const GLvector4f *eye = VB->EyePtr;
t_context.h 208 GLvector4f *EyePtr; /* _TNL_BIT_POS */
t_vb_light.c 331 GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 118 OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );

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