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    Searched refs:FragmentShader (Results 1 - 13 of 13) sorted by null

  /external/deqp/framework/referencerenderer/
rrShaders.hpp 122 class FragmentShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in.
222 class FragmentShaderLoop : public FragmentShader
rrRenderer.hpp 64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
66 , fragmentShader (fragmentShader_)
72 const FragmentShader* fragmentShader;
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount())
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type;
sglrShaderProgram.hpp 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
235 inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::FragmentShader*>(this); }
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 115 class ColorFragmentShader : public rr::FragmentShader
124 : rr::FragmentShader (2, 1)
166 class SamplerFragmentShader : public rr::FragmentShader
180 : rr::FragmentShader (2, 1)
  /external/deqp/modules/egl/
teglRenderTests.cpp 228 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader
238 , rr::FragmentShader(1, 1) // color in => color out
246 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
247 this->rr::FragmentShader::m_inputs[0].flatshade = false;
249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
440 rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(&shader)),
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  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 211 class CoordFragmentShader : public rr::FragmentShader
215 : rr::FragmentShader (1, 1)
246 class TextureFragmentShader : public rr::FragmentShader
250 : rr::FragmentShader (1, 1)
671 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
677 const rr::Program program(vertexShader, fragmentShader);
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  /external/deqp/modules/gles3/functional/
es3fShaderBuiltinVarTests.cpp 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
889 , rr::FragmentShader(1, 1) // color in => color out
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
898 this->rr::FragmentShader::m_inputs[0].flatshade = false;
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 697 class FragmentShader : public rr::FragmentShader
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info)
709 : rr::FragmentShader (1, 1)
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
831 const rr::Program program (&vertexShader, &fragmentShader);
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  /external/deqp/executor/
xeTestCaseResult.hpp 68 class FragmentShader;
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiSmokeTests.cpp 287 class RefFragmentShader : public rr::FragmentShader
291 : rr::FragmentShader(0, 1)
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 732 class FragShader : public rr::FragmentShader
736 : rr::FragmentShader(1, 1)
  /external/mesa3d/src/mesa/drivers/common/
meta.c 139 struct gl_shader_program *FragmentShader;
640 _mesa_reference_shader_program(ctx, &save->FragmentShader,
965 save->FragmentShader);
972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
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