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    Searched refs:GL_DEPTH_ATTACHMENT (Results 1 - 25 of 158) sorted by null

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  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 88 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
200 GL_DEPTH_ATTACHMENT,
219 GL_DEPTH_ATTACHMENT,
252 GL_DEPTH_ATTACHMENT,
281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
377 GL_DEPTH_ATTACHMENT,
414 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0);
416 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE)
    [all...]
es2fFboCompletenessTests.cpp 272 attachTargetToNew(GL_DEPTH_ATTACHMENT, comb.depthKind, comb.depthFmt,
es2fFboRenderTest.cpp 460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 84 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
176 GL_DEPTH_ATTACHMENT,
195 GL_DEPTH_ATTACHMENT,
228 GL_DEPTH_ATTACHMENT,
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
353 GL_DEPTH_ATTACHMENT,
390 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0);
392 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE)
    [all...]
es3fFboStencilbufferTests.cpp 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
149 DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE);
161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT);
277 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE));
279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
es3fFboStateQueryTests.cpp 469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
472 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR);
676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 },
677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 },
678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 },
823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
826 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR);
935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
938 checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0);
941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0)
    [all...]
es3fFboDepthbufferTests.cpp 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
es3fFboCompletenessTests.cpp 228 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
390 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT,
es3fFboInvalidateTests.cpp 81 attachments.push_back(GL_DEPTH_ATTACHMENT);
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
    [all...]
es3fFboMultisampleTests.cpp 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
es3fNegativeStateApiTests.cpp     [all...]
es3fNegativeBufferApiTests.cpp 646 values[3] = GL_DEPTH_ATTACHMENT;
    [all...]
es3fRasterizerDiscardTests.cpp 185 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
212 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
233 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 156 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
241 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
gluStrUtil.inl 186 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
589 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
613 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
    [all...]
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 884 builder.glAttach(GL_DEPTH_ATTACHMENT, att);
893 attachTargetToNew(GL_DEPTH_ATTACHMENT, m_params.depthKind, ImageFormat::none(),
955 attachTargetToNew(GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ImageFormat::none(),
979 { GL_DEPTH_ATTACHMENT, "depth", "Tests for depth attachments" },
glsFboUtil.cpp 282 case GL_DEPTH_ATTACHMENT:
295 case GL_DEPTH_ATTACHMENT: return DEPTH_RENDERABLE;
  /external/deqp/modules/egl/
teglImageUtil.cpp 397 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
423 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 319 public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp     [all...]
es31fNegativeBufferApiTests.cpp     [all...]

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