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Searched
refs:GL_DEPTH_BUFFER_BIT
(Results
1 - 25
of
353
) sorted by null
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/external/autotest/client/deps/glbench/src/
cleartest.cc
43
mask_ =
GL_DEPTH_BUFFER_BIT
;
46
mask_ = GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
;
50
mask_ =
GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT;
54
mask_ = GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT;
textureupdatetest.cc
27
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
/external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp
61
if (discardBufferBits &
GL_DEPTH_BUFFER_BIT
)
78
if ((discardBufferBits & (
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT)) == (
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT))
80
else if (discardBufferBits &
GL_DEPTH_BUFFER_BIT
)
152
glClear (GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
177
if ((m_buffers &
GL_DEPTH_BUFFER_BIT
) != 0)
226
glClear (GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
269
if ((m_buffers &
GL_DEPTH_BUFFER_BIT
) != 0)
318
glClear (GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
384
glClear (GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT)
[
all
...]
es3fFboRenderTest.cpp
95
deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|...)
126
if (buffers &
GL_DEPTH_BUFFER_BIT
)
131
if (buffers & (
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT))
282
if (m_config.buffers & (
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT))
295
deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT :
GL_DEPTH_BUFFER_BIT
;
450
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
474
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
560
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
667
context.clear(
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
673
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT)
[
all
...]
es3fDepthTests.cpp
150
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
163
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
215
context.clear(
GL_DEPTH_BUFFER_BIT
);
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java
52
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/frameworks/native/opengl/tests/gl_perfapp/jni/
gl_code.cpp
99
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java
53
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_renderer.cpp
118
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
/cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp
104
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/cts/tests/openglperf2/jni/reference/
ReferenceRenderer.cpp
97
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java
47
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.
GL_DEPTH_BUFFER_BIT
);
RendererThreeShaderTest.java
46
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.
GL_DEPTH_BUFFER_BIT
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java
41
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
FrameBufferObjectActivity.java
76
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
106
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
147
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
53
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java
64
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.
GL_DEPTH_BUFFER_BIT
);
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java
51
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java
66
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.
GL_DEPTH_BUFFER_BIT
);
/frameworks/native/opengl/tests/tritex/
tritex.cpp
260
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
263
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
271
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c
69
const GLbitfield depthStencil =
GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT;
104
if ((mask &
GL_DEPTH_BUFFER_BIT
) || combined) {
109
info->mask = (mask &
GL_DEPTH_BUFFER_BIT
) ? PIPE_MASK_Z : 0;
148
const GLbitfield depthStencil = (
GL_DEPTH_BUFFER_BIT
|
317
if (mask &
GL_DEPTH_BUFFER_BIT
) {
/external/deqp/modules/gles2/functional/
es2fDepthTests.cpp
147
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
160
context.clear(GL_COLOR_BUFFER_BIT|
GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT);
212
context.clear(
GL_DEPTH_BUFFER_BIT
);
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java
111
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp
149
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/cts/tests/tests/opengl/libopengltest/
color_one.cpp
92
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
Completed in 495 milliseconds
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