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    Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 25 of 353) sorted by null

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  /external/autotest/client/deps/glbench/src/
cleartest.cc 43 mask_ = GL_DEPTH_BUFFER_BIT;
46 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
50 mask_ = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
54 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
textureupdatetest.cc 27 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT)
78 if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT)
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0)
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0)
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)
    [all...]
es3fFboRenderTest.cpp 95 deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|...)
126 if (buffers & GL_DEPTH_BUFFER_BIT)
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
282 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
295 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT;
450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
667 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
673 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)
    [all...]
es3fDepthTests.cpp 150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
215 context.clear(GL_DEPTH_BUFFER_BIT);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 52 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/native/opengl/tests/gl_perfapp/jni/
gl_code.cpp 99 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_renderer.cpp 118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 104 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/tests/openglperf2/jni/reference/
ReferenceRenderer.cpp 97 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 47 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
RendererThreeShaderTest.java 46 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
FrameBufferObjectActivity.java 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 51 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 66 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 260 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
263 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
271 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
104 if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
109 info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
317 if (mask & GL_DEPTH_BUFFER_BIT) {
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
212 context.clear(GL_DEPTH_BUFFER_BIT);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 111 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 149 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 92 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);

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