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    Searched refs:GL_EQUAL (Results 1 - 25 of 249) sorted by null

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  /frameworks/base/libs/hwui/renderstate/
Stencil.cpp 73 glStencilFunc(GL_EQUAL, incrementThreshold, 0xff);
75 glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE);
105 glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_state.c 55 case GL_EQUAL:
81 case GL_EQUAL:
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
469 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
475 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
489 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
560 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)
    [all...]
es2fDepthTests.cpp 267 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
es2fFboRenderTest.cpp     [all...]
es2fDepthStencilTests.cpp 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL;
735 GL_EQUAL,
793 { "equal", GL_EQUAL },
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u },
    [all...]
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
472 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
478 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
492 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
563 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)
    [all...]
es3fFboStencilbufferTests.cpp 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu);
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
es3fTextureShadowTests.cpp 268 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
269 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
541 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
542 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
822 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
823 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
    [all...]
es3fDepthTests.cpp 270 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
es3fFboMultisampleTests.cpp 215 glStencilFunc(GL_EQUAL, s, 0xffu);
es3fFboInvalidateTests.cpp 186 glStencilFunc(GL_EQUAL, 1, 0xff);
278 glStencilFunc(GL_EQUAL, 1, 0xff);
535 glStencilFunc(GL_EQUAL, 1, 0xff);
789 glStencilFunc(GL_EQUAL, 1, 0xff);
    [all...]
es3fFboRenderTest.cpp 576 context.stencilFunc(GL_EQUAL, 1, 0xffu);
582 context.stencilFunc(GL_EQUAL, 2, 0xffu);
714 context.stencilFunc(GL_EQUAL, 1, 0xffu);
942 context.stencilFunc(GL_EQUAL, 0, 0xffu);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 137 case GL_EQUAL:
nv04_state_raster.c 42 case GL_EQUAL:
  /external/mesa3d/src/mesa/main/
depth.c 82 case GL_EQUAL:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 72 case GL_EQUAL: \
  /frameworks/rs/driver/
rsdProgramStore.cpp 67 drv->depthFunc = GL_EQUAL;
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 228 GL_EQUAL,
532 GL_EQUAL,
671 GL_EQUAL,
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 263 GL_EQUAL,
594 GL_EQUAL,
733 GL_EQUAL,
  /external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp 220 case GL_EQUAL: return rr::TESTFUNC_EQUAL;
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 65 public static final int GL_EQUAL = 0x0202;
GLES20Header.java-if 185 public static final int GL_EQUAL = 0x0202;
  /external/deqp/modules/glshared/
glsInteractionTestUtil.cpp 78 GL_EQUAL,

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