/external/mesa3d/src/mesa/main/ |
multisample.c | 57 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; 58 ctx->Multisample.SampleAlphaToOne = GL_FALSE; 59 ctx->Multisample.SampleCoverage = GL_FALSE; 61 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
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api_validate.c | 109 return GL_FALSE; 118 return GL_FALSE; 127 return GL_FALSE; 167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds 198 return GL_FALSE; 244 return GL_FALSE; 284 return GL_FALSE; 315 * \return GL_TRUE if OK to render, GL_FALSE if error found 322 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 328 return GL_FALSE; [all...] |
pixelstore.c | 53 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; 61 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; 154 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; 164 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; 270 ctx->Pack.SwapBytes = GL_FALSE; 271 ctx->Pack.LsbFirst = GL_FALSE; 272 ctx->Pack.Invert = GL_FALSE; 283 ctx->Unpack.SwapBytes = GL_FALSE; 284 ctx->Unpack.LsbFirst = GL_FALSE; 285 ctx->Unpack.Invert = GL_FALSE; [all...] |
glformats.c | 32 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. 60 return GL_FALSE; 381 return GL_FALSE; 401 return GL_FALSE; 442 return GL_FALSE; 451 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. 668 return GL_FALSE; 687 return GL_FALSE; 702 return GL_FALSE; 717 return GL_FALSE; [all...] |
varray.c | 200 GLboolean bgra_error = GL_FALSE; 289 size, type, stride, GL_FALSE, GL_FALSE, ptr); 307 3, type, stride, GL_TRUE, GL_FALSE, ptr); 328 size, type, stride, GL_TRUE, GL_FALSE, ptr); 341 1, type, stride, GL_FALSE, GL_FALSE, ptr); 355 1, type, stride, GL_FALSE, GL_FALSE, ptr); 374 size, type, stride, GL_TRUE, GL_FALSE, ptr) [all...] |
lines.c | 129 ctx->Line.SmoothFlag = GL_FALSE; 130 ctx->Line.StippleFlag = GL_FALSE;
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texparam.c | 53 * \return GL_TRUE if legal, GL_FALSE otherwise 250 * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise 260 return GL_FALSE; 281 return GL_FALSE; 285 return GL_FALSE; 295 return GL_FALSE; 299 return GL_FALSE; 305 return GL_FALSE; 309 return GL_FALSE; 315 return GL_FALSE; [all...] |
formats.c | [all...] |
querymatrix.c | 101 GLenum currentMode = GL_FALSE; 102 GLenum desiredMatrix = GL_FALSE; 128 /* The mode is either GL_FALSE, if for some reason we failed to query 140 if (desiredMatrix == GL_FALSE) {
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/external/deqp/modules/gles2/functional/ |
es2fBooleanStateQueryTests.cpp | 97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; 101 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; 150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; 154 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; 172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " 185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_primitive_restart.c | 139 return GL_FALSE; 147 return GL_FALSE; 154 return GL_FALSE; 161 return GL_FALSE; 173 brw_draw_prims(ctx, prim, nr_prims, ib, GL_FALSE, -1, -1, NULL);
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/frameworks/base/libs/hwui/renderstate/ |
Stencil.cpp | 97 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 144 GL_FALSE, VERTEX_STRIDE, g_vVertices); 148 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 144 GL_FALSE, VERTEX_STRIDE, g_vVertices); 148 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_screen.c | 162 return GL_FALSE; /* not implemented */ 173 return GL_FALSE; 201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE, 203 GL_FALSE, GL_FALSE);
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nouveau_context.c | 73 return GL_FALSE; 76 return GL_FALSE; 82 return GL_FALSE; 92 return GL_FALSE; 103 return GL_FALSE; 110 return GL_FALSE; 146 _mesa_allow_light_in_model(ctx, GL_FALSE); 157 return GL_FALSE; 164 return GL_FALSE; 172 return GL_FALSE; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fBooleanStateQueryTests.cpp | 95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; 99 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; 141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; 145 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; 163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), 175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " 176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " [all...] |
es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); 943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); 944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); 945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_pixel_read.c | 105 return GL_FALSE; 110 return GL_FALSE; 114 return GL_FALSE; 118 return GL_FALSE; 135 return GL_FALSE; 194 return GL_FALSE;
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radeon_tex_copy.c | 58 return GL_FALSE; 63 return GL_FALSE; 104 return GL_FALSE; 107 return GL_FALSE; 123 return GL_FALSE;
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/external/autotest/client/deps/glbench/src/ |
windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 52 GLint linkStatus = GL_FALSE; 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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