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    Searched refs:GL_REPLACE (Results 1 - 25 of 264) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fNegativeFragmentApiTests.cpp 106 glStencilOp(-1, GL_ZERO, GL_REPLACE);
108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
es2fDepthStencilTests.cpp 745 GL_REPLACE,
807 { "replace", GL_REPLACE },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
955 params.stencil[notVisible].depthFailOp = GL_REPLACE;
956 params.stencil[notVisible].depthPassOp = GL_REPLACE;
    [all...]
es2fStencilTests.cpp 431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
440 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE));
483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES10RenderEngine.cpp 60 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
GLES11RenderEngine.cpp 129 combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
130 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
140 combineRGB = GL_REPLACE;
141 combineAlpha = GL_REPLACE;
  /external/deqp/modules/gles3/functional/
es3fNegativeFragmentApiTests.cpp 106 glStencilOp(-1, GL_ZERO, GL_REPLACE);
108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
es3fDepthStencilTests.cpp 745 GL_REPLACE,
807 { "replace", GL_REPLACE },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
955 params.stencil[notVisible].depthFailOp = GL_REPLACE;
956 params.stencil[notVisible].depthPassOp = GL_REPLACE;
    [all...]
es3fStencilTests.cpp 434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
443 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE));
486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_state.c 99 case GL_REPLACE:
  /external/opencv3/samples/gpu/
opengl.cpp 108 glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/base/libs/hwui/renderstate/
Stencil.cpp 95 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
  /external/mesa3d/src/mesa/main/
texstate.c 157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
198 mode = GL_REPLACE;
201 case GL_REPLACE:
203 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
209 mode_a = GL_REPLACE;
229 mode_rgb = GL_REPLACE;
243 mode_rgb = GL_REPLACE;
267 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
279 ? mode_rgb : GL_REPLACE;
281 ? mode_a : GL_REPLACE;
    [all...]
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 562 GL_REPLACE,
573 GL_REPLACE,
584 GL_REPLACE,
707 GL_REPLACE,
718 GL_REPLACE,
729 GL_REPLACE,
es2pStateChangeTests.cpp 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 624 GL_REPLACE,
635 GL_REPLACE,
646 GL_REPLACE,
769 GL_REPLACE,
780 GL_REPLACE,
791 GL_REPLACE,
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 179 case GL_REPLACE:
nv04_state_frag.c 187 case GL_REPLACE:
241 case GL_REPLACE:
nv04_state_raster.c 67 case GL_REPLACE:
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /external/deqp/modules/gles31/functional/
es31fNegativeFragmentApiTests.cpp 105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE);
107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE);
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE);
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 266 * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD
426 case GL_REPLACE:
454 case GL_REPLACE:
475 case GL_REPLACE:
503 case GL_REPLACE:
698 case GL_REPLACE:
726 case GL_REPLACE:
745 case GL_REPLACE:
773 case GL_REPLACE:
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 77 case GL_REPLACE:
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 74 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/textures/
textures.cpp 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 188 case GL_REPLACE:
282 case GL_REPLACE:

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