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    Searched refs:GL_SHADER_BINARY_FORMATS (Results 1 - 25 of 137) sorted by null

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  /external/mesa3d/src/mesa/main/
glheader.h 129 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
common.cpp 269 case GL_SHADER_BINARY_FORMATS:
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 252 case GL_SHADER_BINARY_FORMATS:
329 case GL_SHADER_BINARY_FORMATS:
377 case GL_SHADER_BINARY_FORMATS:
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp 295 case GL_SHADER_BINARY_FORMATS:
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 336 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 141 getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats);
154 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if binaryformat is not a supported format returned in GL_SHADER_BINARY_FORMATS.");
    [all...]
  /external/mesa3d/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
    [all...]
  /prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-12/arch-x86/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-13/arch-arm/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-13/arch-mips/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-13/arch-x86/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-15/arch-arm/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-15/arch-mips/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-15/arch-x86/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-16/arch-arm/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
  /prebuilts/ndk/current/platforms/android-16/arch-mips/usr/include/GLES2/
gl2.h 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8

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