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Searched
refs:GL_SHADER_BINARY_FORMATS
(Results
1 - 25
of
137
) sorted by null
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/external/mesa3d/src/mesa/main/
glheader.h
129
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
common.cpp
269
case
GL_SHADER_BINARY_FORMATS
:
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
252
case
GL_SHADER_BINARY_FORMATS
:
329
case
GL_SHADER_BINARY_FORMATS
:
377
case
GL_SHADER_BINARY_FORMATS
:
[
all
...]
/frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp
295
case
GL_SHADER_BINARY_FORMATS
:
/external/deqp/framework/opengl/
gluStrUtil.inl
[
all
...]
/development/ndk/platforms/android-21/include/GLES2/
gl2.h
336
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp
141
getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS,
GL_SHADER_BINARY_FORMATS
, binaryFormats);
154
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if binaryformat is not a supported format returned in
GL_SHADER_BINARY_FORMATS
.");
[
all
...]
/external/mesa3d/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/frameworks/base/opengl/java/android/opengl/
GLES20.java
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
[
all
...]
/prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-12/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-13/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-13/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-13/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-15/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-15/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-15/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-16/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/current/platforms/android-16/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
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