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Searched
refs:GL_SMOOTH
(Results
1 - 25
of
120
) sorted by null
1
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/external/mesa3d/src/mesa/swrast/
s_feedback.c
63
if (ctx->Light.ShadeModel ==
GL_SMOOTH
) {
89
if (ctx->Light.ShadeModel ==
GL_SMOOTH
) {
s_aalinetemp.h
141
if (ctx->Light.ShadeModel ==
GL_SMOOTH
) {
s_linetemp.h
224
if (ctx->Light.ShadeModel ==
GL_SMOOTH
) {
/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java
125
gl.glShadeModel(GL10.
GL_SMOOTH
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java
102
gl.glShadeModel(GL10.
GL_SMOOTH
);
TouchRotateActivity.java
174
gl.glShadeModel(GL10.
GL_SMOOTH
);
StaticTriangleRenderer.java
90
glShadeModel(
GL_SMOOTH
);
TriangleRenderer.java
62
gl.glShadeModel(GL10.
GL_SMOOTH
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
70
gl.glShadeModel(GL10.
GL_SMOOTH
);
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java
121
gl.glShadeModel(GL10.
GL_SMOOTH
);
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java
53
gl.glShadeModel(GL10.
GL_SMOOTH
);
/development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java
206
gl.glShadeModel(GL10.
GL_SMOOTH
);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c
212
if (ctx->Light.ShadeModel ==
GL_SMOOTH
)
nv10_state_raster.c
134
PUSH_DATA (push, ctx->Light.ShadeModel ==
GL_SMOOTH
?
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java
121
gl.glShadeModel(GL10.
GL_SMOOTH
);
/development/ndk/platforms/android-9/samples/native-activity/jni/
main.c
122
glShadeModel(
GL_SMOOTH
);
/development/samples/Compass/src/com/example/android/compass/
CompassActivity.java
155
gl.glShadeModel(GL10.
GL_SMOOTH
);
/external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
main.c
122
glShadeModel(
GL_SMOOTH
);
/prebuilts/misc/windows/sdl2/test/
testgles.c
282
glShadeModel(
GL_SMOOTH
);
testgl2.c
373
ctx.glShadeModel(
GL_SMOOTH
);
testshader.c
344
glShadeModel(
GL_SMOOTH
); /* Enables Smooth Color Shading */
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if
189
public static final int
GL_SMOOTH
= 0x1D01;
/development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java
156
gl.glShadeModel(gl.
GL_SMOOTH
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java
69
gl.glShadeModel(GL10.
GL_SMOOTH
);
/external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h
409
else if (HAVE_TRI_FANS && ctx->Light.ShadeModel ==
GL_SMOOTH
) {
998
} else if (HAVE_TRI_FANS && ctx->Light.ShadeModel ==
GL_SMOOTH
) {
1222
ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel ==
GL_SMOOTH
);
Completed in 227 milliseconds
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