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    Searched refs:GL_SMOOTH (Results 1 - 25 of 120) sorted by null

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  /external/mesa3d/src/mesa/swrast/
s_feedback.c 63 if (ctx->Light.ShadeModel == GL_SMOOTH) {
89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_aalinetemp.h 141 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_linetemp.h 224 if (ctx->Light.ShadeModel == GL_SMOOTH) {
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 125 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 102 gl.glShadeModel(GL10.GL_SMOOTH);
TouchRotateActivity.java 174 gl.glShadeModel(GL10.GL_SMOOTH);
StaticTriangleRenderer.java 90 glShadeModel(GL_SMOOTH);
TriangleRenderer.java 62 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 70 gl.glShadeModel(GL10.GL_SMOOTH);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 121 gl.glShadeModel(GL10.GL_SMOOTH);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 53 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 206 gl.glShadeModel(GL10.GL_SMOOTH);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 212 if (ctx->Light.ShadeModel == GL_SMOOTH)
nv10_state_raster.c 134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java 121 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 122 glShadeModel(GL_SMOOTH);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 155 gl.glShadeModel(GL10.GL_SMOOTH);
  /external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
main.c 122 glShadeModel(GL_SMOOTH);
  /prebuilts/misc/windows/sdl2/test/
testgles.c 282 glShadeModel(GL_SMOOTH);
testgl2.c 373 ctx.glShadeModel(GL_SMOOTH);
testshader.c 344 glShadeModel(GL_SMOOTH); /* Enables Smooth Color Shading */
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 189 public static final int GL_SMOOTH = 0x1D01;
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 156 gl.glShadeModel(gl.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 69 gl.glShadeModel(GL10.GL_SMOOTH);
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);

Completed in 227 milliseconds

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