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    Searched refs:GR_GL_CALL_RET (Results 1 - 15 of 15) sorted by null

  /external/skia/src/gpu/gl/
GrGLContext.cpp 22 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION));
26 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER));
GrGLUtil.cpp 305 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
311 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
317 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR));
323 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER));
GrGLPathRange.cpp 62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
GrGLUniformHandler.cpp 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
GrGLRenderTarget.cpp 88 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
GrGLProgram.cpp 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
GrGLUtil.h 199 #define GR_GL_CALL_RET(IFACE, RET, X) \
205 // same as GR_GL_CALL_RET but always skips the error check.
GrGLPathRendering.cpp 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
GrGLInterface.cpp 223 GR_GL_CALL_RET(this, rendererUByte, GetString(GR_GL_RENDERER));
    [all...]
GrGLGpu.cpp 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
GrGLProgramBuilder.cpp 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
  /external/skia/bench/
GLBench.cpp 64 GR_GL_CALL_RET(gl, shader, CreateShader(type));
90 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram());
  /external/skia/src/gpu/gl/angle/
SkANGLEGLContext.cpp 144 GR_GL_CALL_RET(this->gl(), img,
  /external/skia/src/gpu/gl/egl/
SkCreatePlatformGLContext_egl.cpp 218 GR_GL_CALL_RET(this->gl(), img,

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