/external/skia/src/gpu/gl/ |
GrGLContext.cpp | 22 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); 26 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER));
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GrGLUtil.cpp | 305 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); 311 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); 317 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); 323 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER));
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GrGLPathRange.cpp | 62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
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GrGLUniformHandler.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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GrGLRenderTarget.cpp | 88 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
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GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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GrGLUtil.h | 199 #define GR_GL_CALL_RET(IFACE, RET, X) \ 205 // same as GR_GL_CALL_RET but always skips the error check.
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GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
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GrGLInterface.cpp | 223 GR_GL_CALL_RET(this, rendererUByte, GetString(GR_GL_RENDERER)); [all...] |
GrGLGpu.cpp | 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
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GrGLProgramBuilder.cpp | 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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/external/skia/bench/ |
GLBench.cpp | 64 GR_GL_CALL_RET(gl, shader, CreateShader(type)); 90 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram());
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/external/skia/src/gpu/gl/angle/ |
SkANGLEGLContext.cpp | 144 GR_GL_CALL_RET(this->gl(), img,
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/external/skia/src/gpu/gl/egl/ |
SkCreatePlatformGLContext_egl.cpp | 218 GR_GL_CALL_RET(this->gl(), img,
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