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    Searched refs:GR_GL_CLAMP_TO_EDGE (Results 1 - 6 of 6) sorted by null

  /external/skia/bench/
GLBench.cpp 117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
  /external/skia/tests/
TextureStorageAllocator.cpp 34 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
35 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
  /external/skia/gm/
rectangletexture.cpp 97 GR_GL_CLAMP_TO_EDGE));
99 GR_GL_CLAMP_TO_EDGE));
  /external/skia/src/gpu/gl/
SkGLContext.cpp 180 GR_GL_CLAMP_TO_EDGE));
182 GR_GL_CLAMP_TO_EDGE));
GrGLGpu.cpp     [all...]
GrGLDefines.h 560 #define GR_GL_CLAMP_TO_EDGE 0x812F
    [all...]

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