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Searched
refs:GR_GL_CLAMP_TO_EDGE
(Results
1 - 6
of
6
) sorted by null
/external/skia/bench/
GLBench.cpp
117
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE
));
118
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE
));
/external/skia/tests/
TextureStorageAllocator.cpp
34
GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE
));
35
GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE
));
/external/skia/gm/
rectangletexture.cpp
97
GR_GL_CLAMP_TO_EDGE
));
99
GR_GL_CLAMP_TO_EDGE
));
/external/skia/src/gpu/gl/
SkGLContext.cpp
180
GR_GL_CLAMP_TO_EDGE
));
182
GR_GL_CLAMP_TO_EDGE
));
GrGLGpu.cpp
[
all
...]
GrGLDefines.h
560
#define
GR_GL_CLAMP_TO_EDGE
0x812F
[
all
...]
Completed in 464 milliseconds