/external/skia/bench/ |
GLBench.cpp | 114 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); 115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); 116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); 117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); 118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); 119 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 131 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); 136 GR_GL_TEXTURE_2D,
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GLVec4ScalarBench.cpp | 284 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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GLVertexAttributesBench.cpp | 252 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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GLInstancedArraysBench.cpp | 375 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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/external/skia/src/gpu/gl/ |
GrGLProgramDesc.cpp | 21 case GR_GL_TEXTURE_2D:
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GrGLGpu.cpp | 559 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; 576 } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) { 674 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; 680 GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) { [all...] |
GrGLGpu.h | 590 case GR_GL_TEXTURE_2D:
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GrGLDefines.h | 147 #define GR_GL_TEXTURE_2D 0x0DE1 [all...] |
/external/skia/tests/ |
TextureStorageAllocator.cpp | 29 GrGLenum target = GR_GL_TEXTURE_2D;
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EGLImageTest.cpp | 128 if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 78 SkASSERT(glTexture->target() == GR_GL_TEXTURE_2D);
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/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 64 GrAlwaysAssert(target == GR_GL_TEXTURE_2D); 429 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); [all...] |