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  /external/skia/src/gpu/
GrTextureAccess.cpp 8 #include "GrTextureAccess.h"
12 GrTextureAccess::GrTextureAccess() {}
14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
18 GrTextureAccess::GrTextureAccess(GrTexture* texture,
25 void GrTextureAccess::reset(GrTexture* texture,
32 void GrTextureAccess::reset(GrTexture* texture,
GrProcessor.cpp 104 void GrProcessor::addTextureAccess(const GrTextureAccess* access) {
  /external/skia/include/gpu/
GrTextureAccess.h 21 class GrTextureAccess : public SkNoncopyable {
26 GrTextureAccess();
28 GrTextureAccess(GrTexture*, const GrTextureParams&);
30 explicit GrTextureAccess(GrTexture*,
39 bool operator==(const GrTextureAccess& that) const {
43 bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
GrProcessor.h 14 #include "GrTextureAccess.h"
77 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
108 * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
111 virtual void addTextureAccess(const GrTextureAccess* textureAccess);
128 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
GrFragmentProcessor.h 124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
GrXferProcessor.h 281 GrTextureAccess fDstTexture;
  /external/skia/src/gpu/vk/
GrVkSampler.h 15 class GrTextureAccess;
21 static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
GrVkProgram.h 71 void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
GrVkSampler.cpp 10 #include "GrTextureAccess.h"
26 GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
GrVkProgram.cpp 156 SkTArray<const GrTextureAccess*>* textureBindings) {
158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
175 SkSTArray<8, const GrTextureAccess*> textureBindings;
259 const SkTArray<const GrTextureAccess*>& textureBindings) {
GrVkProgramDesc.cpp 31 const GrTextureAccess& access = proc.textureAccess(i);
  /external/skia/src/gpu/glsl/
GrGLSLTextureSampler.h 12 #include "GrTextureAccess.h"
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
  /external/skia/src/gpu/gl/
GrGLProgram.h 98 SkTArray<const GrTextureAccess*>* textureBindings);
118 SkTArray<const GrTextureAccess*>* textureBindings);
GrGLProgram.cpp 70 SkTArray<const GrTextureAccess*>* textureBindings) {
72 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
82 SkTArray<const GrTextureAccess*>* textureBindings) {
102 SkTArray<const GrTextureAccess*>* textureBindings) {
GrGLProgramDesc.cpp 43 const GrTextureAccess& access = proc.textureAccess(i);
  /external/skia/src/gpu/effects/
GrSingleTextureEffect.h 60 GrTextureAccess fTextureAccess;
GrBitmapTextGeoProc.h 55 GrTextureAccess fTextureAccess;
GrDistanceFieldGeoProc.h 93 GrTextureAccess fTextureAccess;
148 GrTextureAccess fTextureAccess;
217 GrTextureAccess fTextureAccess;
GrYUVEffect.cpp 183 GrTextureAccess fYAccess;
185 GrTextureAccess fUAccess;
187 GrTextureAccess fVAccess;
342 GrTextureAccess fAccess;
  /external/skia/src/effects/
GrCircleBlurFragmentProcessor.h 79 GrTextureAccess fBlurProfileAccess;
SkAlphaThresholdFilter.cpp 69 #include "GrTextureAccess.h"
145 GrTextureAccess fImageTextureAccess;
147 GrTextureAccess fMaskTextureAccess;
SkColorCubeFilter.cpp 204 GrTextureAccess fColorCubeAccess;
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 390 GrTextureAccess fTextureAccess;
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 71 static GrSLType get_sampler_type(const GrTextureAccess& access) {
  /external/skia/src/core/
SkLightingShader.cpp 133 #include "GrTextureAccess.h"
320 GrTextureAccess fDiffuseTextureAccess;
321 GrTextureAccess fNormalTextureAccess;

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