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Searched
refs:GrTextureAccess
(Results
1 - 25
of
33
) sorted by null
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2
/external/skia/src/gpu/
GrTextureAccess.cpp
8
#include "
GrTextureAccess
.h"
12
GrTextureAccess
::
GrTextureAccess
() {}
14
GrTextureAccess
::
GrTextureAccess
(GrTexture* texture, const GrTextureParams& params) {
18
GrTextureAccess
::
GrTextureAccess
(GrTexture* texture,
25
void
GrTextureAccess
::reset(GrTexture* texture,
32
void
GrTextureAccess
::reset(GrTexture* texture,
GrProcessor.cpp
104
void GrProcessor::addTextureAccess(const
GrTextureAccess
* access) {
/external/skia/include/gpu/
GrTextureAccess.h
21
class
GrTextureAccess
: public SkNoncopyable {
26
GrTextureAccess
();
28
GrTextureAccess
(GrTexture*, const GrTextureParams&);
30
explicit
GrTextureAccess
(GrTexture*,
39
bool operator==(const
GrTextureAccess
& that) const {
43
bool operator!=(const
GrTextureAccess
& other) const { return !(*this == other); }
GrProcessor.h
14
#include "
GrTextureAccess
.h"
77
const
GrTextureAccess
& textureAccess(int index) const { return *fTextureAccesses[index]; }
108
*
GrTextureAccess
is typically a member field of the GrProcessor subclass. This must only be
111
virtual void addTextureAccess(const
GrTextureAccess
* textureAccess);
128
SkSTArray<4, const
GrTextureAccess
*, true> fTextureAccesses;
GrFragmentProcessor.h
124
void addTextureAccess(const
GrTextureAccess
* textureAccess) override;
GrXferProcessor.h
281
GrTextureAccess
fDstTexture;
/external/skia/src/gpu/vk/
GrVkSampler.h
15
class
GrTextureAccess
;
21
static GrVkSampler* Create(const GrVkGpu* gpu, const
GrTextureAccess
& textureAccess);
GrVkProgram.h
71
void writeSamplers(const GrVkGpu* gpu, const SkTArray<const
GrTextureAccess
*>& textureBindings);
GrVkSampler.cpp
10
#include "
GrTextureAccess
.h"
26
GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const
GrTextureAccess
& textureAccess) {
GrVkProgram.cpp
156
SkTArray<const
GrTextureAccess
*>* textureBindings) {
158
const
GrTextureAccess
** bindings = textureBindings->push_back_n(numTextures);
175
SkSTArray<8, const
GrTextureAccess
*> textureBindings;
259
const SkTArray<const
GrTextureAccess
*>& textureBindings) {
GrVkProgramDesc.cpp
31
const
GrTextureAccess
& access = proc.textureAccess(i);
/external/skia/src/gpu/glsl/
GrGLSLTextureSampler.h
12
#include "
GrTextureAccess
.h"
20
GrGLSLTextureSampler(UniformHandle uniform, const
GrTextureAccess
& access)
/external/skia/src/gpu/gl/
GrGLProgram.h
98
SkTArray<const
GrTextureAccess
*>* textureBindings);
118
SkTArray<const
GrTextureAccess
*>* textureBindings);
GrGLProgram.cpp
70
SkTArray<const
GrTextureAccess
*>* textureBindings) {
72
const
GrTextureAccess
** bindings = textureBindings->push_back_n(numTextures);
82
SkTArray<const
GrTextureAccess
*>* textureBindings) {
102
SkTArray<const
GrTextureAccess
*>* textureBindings) {
GrGLProgramDesc.cpp
43
const
GrTextureAccess
& access = proc.textureAccess(i);
/external/skia/src/gpu/effects/
GrSingleTextureEffect.h
60
GrTextureAccess
fTextureAccess;
GrBitmapTextGeoProc.h
55
GrTextureAccess
fTextureAccess;
GrDistanceFieldGeoProc.h
93
GrTextureAccess
fTextureAccess;
148
GrTextureAccess
fTextureAccess;
217
GrTextureAccess
fTextureAccess;
GrYUVEffect.cpp
183
GrTextureAccess
fYAccess;
185
GrTextureAccess
fUAccess;
187
GrTextureAccess
fVAccess;
342
GrTextureAccess
fAccess;
/external/skia/src/effects/
GrCircleBlurFragmentProcessor.h
79
GrTextureAccess
fBlurProfileAccess;
SkAlphaThresholdFilter.cpp
69
#include "
GrTextureAccess
.h"
145
GrTextureAccess
fImageTextureAccess;
147
GrTextureAccess
fMaskTextureAccess;
SkColorCubeFilter.cpp
204
GrTextureAccess
fColorCubeAccess;
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
390
GrTextureAccess
fTextureAccess;
/external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp
71
static GrSLType get_sampler_type(const
GrTextureAccess
& access) {
/external/skia/src/core/
SkLightingShader.cpp
133
#include "
GrTextureAccess
.h"
320
GrTextureAccess
fDiffuseTextureAccess;
321
GrTextureAccess
fNormalTextureAccess;
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