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Searched
refs:LOOPTYPE_WHILE
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp
58
LOOPTYPE_WHILE
,
176
else if (params.loopType ==
LOOPTYPE_WHILE
)
328
{ "short_while_vertex", "", glu::SHADERTYPE_VERTEX,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
329
{ "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
334
{ "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax },
340
{ "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
341
{ "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
345
{ "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax },
352
{ "long_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax },
353
{ "long_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT,
LOOPTYPE_WHILE
, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax }
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp
142
LOOPTYPE_WHILE
,
387
else if (loopType ==
LOOPTYPE_WHILE
)
689
else if (loopType ==
LOOPTYPE_WHILE
)
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp
119
LOOPTYPE_WHILE
,
467
else if (loopType ==
LOOPTYPE_WHILE
)
811
else if (loopType ==
LOOPTYPE_WHILE
)
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp
145
LOOPTYPE_WHILE
,
415
else if (loopType ==
LOOPTYPE_WHILE
)
754
else if (loopType ==
LOOPTYPE_WHILE
)
[
all
...]
Completed in 2541 milliseconds