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  /frameworks/av/services/audioflinger/
LinearMap.h 32 In AudioFlinger, we use the LinearMap to associate track frames to
35 corresponds to the sink frames written. We use LinearMap to figure out which track frame
42 We update the (track frame, sink frame) points in the LinearMap each time we write data
48 1) Example: Obtaining a track timestamp during playback. In this case, the LinearMap
58 mPosition = 51020. Using the LinearMap, we find we have played to track frame 1020.
62 2) Example: Obtaining a track timestamp duing pause. In this case, the LinearMap
93 7) LinearMap works for different speeds and sample rates as it uses
95 exactly at the sample points pushed into the LinearMap, the returned values
102 1) In order for the LinearMap to work reliably, you cannot look backwards more
126 class LinearMap {
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PlaybackTracks.h 148 LinearMap<int64_t> mFrameMap; // track frame to server frame mapping

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