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Searched
refs:LoopCountType
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp
162
enum
LoopCountType
171
static const char* getLoopCountTypeName (
LoopCountType
countType)
244
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType,
LoopCountType
loopCountType
, Precision loopCountPrecision, DataType loopCountDataType)
257
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
270
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
283
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC)
288
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp
138
enum
LoopCountType
221
static const char* getLoopCountTypeName (
LoopCountType
countType)
304
LoopCountType
loopCountType
,
319
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
332
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
346
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC)
357
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC)
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp
165
enum
LoopCountType
174
static const char* getLoopCountTypeName (
LoopCountType
countType)
276
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType,
LoopCountType
loopCountType
, Precision loopCountPrecision, DataType loopCountDataType)
285
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
298
if (
loopCountType
== LOOPCOUNT_DYNAMIC)
311
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC)
316
if (
loopCountType
== LOOPCOUNT_UNIFORM ||
loopCountType
== LOOPCOUNT_DYNAMIC
[
all
...]
Completed in 202 milliseconds