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    Searched refs:LoopCountType (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 162 enum LoopCountType
171 static const char* getLoopCountTypeName (LoopCountType countType)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
257 if (loopCountType == LOOPCOUNT_DYNAMIC)
270 if (loopCountType == LOOPCOUNT_DYNAMIC)
283 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
288 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp 138 enum LoopCountType
221 static const char* getLoopCountTypeName (LoopCountType countType)
304 LoopCountType loopCountType,
319 if (loopCountType == LOOPCOUNT_DYNAMIC)
332 if (loopCountType == LOOPCOUNT_DYNAMIC)
346 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
357 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 165 enum LoopCountType
174 static const char* getLoopCountTypeName (LoopCountType countType)
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
285 if (loopCountType == LOOPCOUNT_DYNAMIC)
298 if (loopCountType == LOOPCOUNT_DYNAMIC)
311 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
316 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC
    [all...]

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