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Searched
refs:MAX_SPEED
(Results
1 - 6
of
6
) sorted by null
/cts/tests/openglperf2/jni/reference/scene/flocking/
Boid.h
27
static const constexpr float
MAX_SPEED
= 2.0f;// Upper limit of boid velocity.
Boid.cpp
75
desired.scale(
MAX_SPEED
* ((d < 100.0f) ? d / 100.0f : 1));
83
mVelocity.limit(
MAX_SPEED
);
/prebuilts/misc/windows/sdl2/test/
testspriteminimal.c
23
#define
MAX_SPEED
1
150
velocities[i].x = (rand() % (
MAX_SPEED
* 2 + 1)) -
MAX_SPEED
;
151
velocities[i].y = (rand() % (
MAX_SPEED
* 2 + 1)) -
MAX_SPEED
;
testnative.c
23
#define
MAX_SPEED
1
203
velocities[i].x = (rand() % (
MAX_SPEED
* 2 + 1)) -
MAX_SPEED
;
204
velocities[i].y = (rand() % (
MAX_SPEED
* 2 + 1)) -
MAX_SPEED
;
testsprite2.c
22
#define
MAX_SPEED
1
345
velocities[i].x = SDLTest_RandomIntegerInRange(-
MAX_SPEED
,
MAX_SPEED
);
346
velocities[i].y = SDLTest_RandomIntegerInRange(-
MAX_SPEED
,
MAX_SPEED
);
/packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java
43
static final float
MAX_SPEED
= 5000f;
288
if (
MAX_SPEED
> 0) {
289
if (mBody.v.mag() >
MAX_SPEED
) {
290
mBody.v = mBody.v.norm().mul(
MAX_SPEED
);
Completed in 380 milliseconds