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    Searched refs:MAX_TEXTURES (Results 1 - 5 of 5) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 347 const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
350 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
353 if (m_tex.allocTextures == MAX_TEXTURES) {
356 newAlloc = MAX_TEXTURES;
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 128 MAX_TEXTURES = 4,
159 ShaderSampler textures[MAX_TEXTURES];
glsShaderRenderCase.cpp 173 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
269 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 114 MAX_TEXTURES = 4
145 ShaderSampler textures[MAX_TEXTURES];
vktShaderRender.cpp 162 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
309 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES);
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