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    Searched refs:MVP (Results 1 - 10 of 10) sorted by null

  /external/vulkan-validation-layers/demos/
cube.vert 32 mat4 MVP;
46 gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex];
cube.c 123 // Must start with MVP
124 float mvp[4][4]; member in struct:vkcube_vs_uniform
130 // Must start with MVP
131 float mvp[4][4]; member in struct:vktexcube_vs_uniform
244 void dumpMatrix(const char *note, mat4x4 MVP) {
249 printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]);
652 mat4x4 MVP, Model, VP
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  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 96 glm::mat4 MVP = Projection * View * Model;
97 glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
BallsRS.java 49 Matrix4f mvp = new Matrix4f(); local
50 mvp.loadOrtho(0, mRS.getWidth(), mRS.getHeight(), 0, -1, 1);
51 i.MVP = mvp;
  /frameworks/native/opengl/libagl/
matrix.cpp 78 transform_state_t::MVP;
79 c->transforms.mvp.loadIdentity();
139 // We need to update the mvp (used to transform each vertex)
140 if (dirty & transform_state_t::MVP) {
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
499 case GL_PROJECTION: dirty |= PROJECTION | MVP; break;
500 case GL_TEXTURE: dirty |= TEXTURE | MVP; break;
514 // the mvp matrix doesn't transform W, in this case we can
520 mvp.matrix.load(mvpv);
521 mvp.picker()
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context.h 492 MVP = 0x40,
500 transform_t mvp __attribute__((aligned(32))); member in struct:android::gl::transform_state_t
array.cpp 961 c->arrays.mvp_transform(&c->transforms.mvp, &v->clip, &v->obj);
971 transform_t const* const mvp = &c->transforms.mvp; local
978 c->arrays.mvp_transform(mvp, &v->clip, &v->obj);
991 // const GLfixed* const& m = c->transforms.mvp.matrix.m;
994 memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m));
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  /external/mesa3d/src/mesa/program/
program_lexer.l 287 {dot}mvp { return MVP; }
program_parse.y 178 %token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP
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  /external/vulkan-validation-layers/tests/
layer_validation_tests.cpp 77 // Must start with MVP
78 float mvp[4][4]; member in struct:vktriangle_vs_uniform
338 glm::mat4 MVP = Projection * View * Model;
339 const int matrixSize = sizeof(MVP);
342 memcpy(&data.mvp, &MVP[0][0], matrixSize);
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