HomeSort by relevance Sort by last modified time
    Searched refs:Material (Results 1 - 19 of 19) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]
    [all...]
t_vb_light.c 51 * Information for updating current material attributes from vertex color,
57 GLfloat *current; /* points to material attribute to update */
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
189 * In the case of colormaterial, the effected material attributes
192 * This function copies the vertex's color to the material attributes
202 /* update the material */
208 /* recompute derived light/material values */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointe
    [all...]
t_rasterpos.c 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
  /external/mesa3d/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
66 /* state[2] is the material attribute */
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]
    [all...]
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
VrState.java 32 public Material mMaterial = new Material();
Material.java 26 * Defines the material properties of a pixel value
29 public class Material {
78 public Material() {
147 public void setup(int[][] opacity, int[][] material) {
148 mMaterialProp = new MaterialProp[material.length];
150 for (int i = 0; i < material.length; i++) {
151 int rgb = material[i][1] & 0xFFFFFF;
153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f;
154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f;
    [all...]
  /external/v8/benchmarks/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 322 float (*mat)[4] = ctx->Light.Material.Attrib;
363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
425 float (*mat)[4] = ctx->Light.Material.Attrib;
nv20_state_tnl.c 239 float (*mat)[4] = ctx->Light.Material.Attrib;
281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
321 float (*mat)[4] = ctx->Light.Material.Attrib;
nouveau_render_t.c 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
  /external/mesa3d/src/mesa/vbo/
vbo_context.c 121 /* Size is fixed for the material attributes, for others will
138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
177 /* map material attribs to generic slots */
  /external/mesa3d/src/mesa/main/
light.c 566 /********** MATERIAL **********/
571 * of the targeted material values.
579 /* Make a bitmask indicating what material attribute(s) we're updating */
629 /* Update derived values following a change in ctx->Light.Material
635 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
643 /* update material ambience */
658 /* update BaseColor = emission + scene's ambience * material's ambience */
671 /* update material diffuse values */
686 /* update material specular values */
712 struct gl_material *mat = &ctx->Light.Material;
    [all...]
attrib.c 356 FLUSH_CURRENT(ctx, 0); /* flush material changes */
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
862 * Get a bitmask of which material values vary on a per-vertex basis.
886 /* Put material values in the GENERIC slots -- they are not used
902 * calculate these values dynamically in the case where material calls
    [all...]
mtypes.h 572 * \name Bit flags used for updating material values.
633 * Material state.
685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
936 * Front and back material values.
939 struct gl_material Material;
    [all...]
  /frameworks/base/docs/html/design/
design_toc.cs 20 <div class="nav-section-header empty"><a href="<?cs var:toroot ?>design/material/index.html"
26 Material for Android</a></div>
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c 645 /* Update on colormaterial, material emmissive/ambient,
661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
710 if (memcmp( ctx->Light.Material.Attrib[i],
711 ctx->Light.Material.Attrib[i+1],
790 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
    [all...]
  /frameworks/base/docs/html/training/
training_toc.cs     [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 829 /* Update on colormaterial, material emmissive/ambient,
846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
986 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
    [all...]

Completed in 160 milliseconds