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  /cts/tests/openglperf2/jni/graphics/
TransformationNode.h 17 #include "Matrix.h"
23 TransformationNode(Matrix* matrix);
26 virtual void before(Program& program, Matrix& model, Matrix& view,
27 Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view,
29 Matrix& projection);
31 Matrix mSavedModelMatrix
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ProgramNode.h 17 #include "Matrix.h"
25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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SceneGraphNode.h 18 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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MeshNode.h 17 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Program.cpp 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) {
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
Program.h 17 #include "Matrix.h"
25 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
TexturedMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Matrix.h 17 class Matrix {
21 Matrix();
22 Matrix(const Matrix& src);
24 bool equals(const Matrix& src);
25 // Loads this matrix with the identity matrix.
27 // Loads this matrix with the data from src.
28 void loadWith(const Matrix& src);
29 // Translates this matrix by the given amounts
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TransformationNode.cpp 16 TransformationNode::TransformationNode(Matrix* matrix) :
17 mMatrix(matrix) {
24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view,
25 Matrix& projection) {
26 // Save the current Matrix.
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view,
33 Matrix& projection)
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ProgramNode.cpp 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveProgram.h 17 #include "Matrix.h"
28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
30 Matrix mMVMatrix;
31 Matrix mMVPMatrix;
32 Matrix mLightModelMatrix;
  /external/eigen/doc/snippets/
MatrixBase_identity.cpp 1 cout << Matrix<double, 3, 4>::Identity() << endl;
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
GlowingScene.h 32 Matrix* setUpModelMatrix();
33 Matrix* setUpViewMatrix();
34 Matrix* setUpProjectionMatrix(float width, float height);
43 Matrix* mFboModelMatrix;
44 Matrix* mFboViewMatrix;
45 Matrix* mFboProjectionMatrix;
  /external/deqp/framework/common/
tcuMatrixUtil.hpp 23 * \brief Matrix utility functions
34 Matrix<T, Size+1, Size+1> translationMatrix (const Vector<T, Size>& translation);
37 Matrix<float, 2, 2> rotationMatrix (float radians);
38 Matrix<float, 2, 2> shearMatrix (const Vector<float, 2>& shear);
41 Matrix<float, 3, 3> rotationMatrixX (float radiansX);
42 Matrix<float, 3, 3> rotationMatrixY (float radiansY);
43 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ);
47 // Builds a translation matrix for a homogenous coordinate system
49 inline Matrix<T, Len+1, Len+1> translationMatrix (const Vector<T, Len>& translation)
51 Matrix<T, Len+1, Len+1> res = Matrix<T, Len+1, Len+1>()
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  /external/clang/test/SemaCXX/
cxx11-call-to-deleted-constructor.cpp 11 class Matrix {
18 template <class VT, unsigned int SIZE> using Vector = Matrix<VT, SIZE, 1>;
24 template <class VT> class Matrix<VT, 0, 0> { // expected-note {{passing argument to parameter here}}
27 Matrix(const unsigned int nRows, const unsigned int nColumns, const value_type* data = nullptr);
29 Matrix(const std::initializer_list<value_type>& list) = delete; // expected-note {{'Matrix' has been explicitly marked deleted here}}
35 Matrix<double> winI(0, 3);
37 winI = { inputPreL->at() }; // expected-error {{call to deleted constructor of 'cva::Matrix<double, 0, 0> &&'}}
  /frameworks/base/tools/layoutlib/bridge/tests/src/android/graphics/
Matrix_DelegateTest.java 27 Matrix m1 = new Matrix();
36 Matrix m1 = new Matrix();
37 Matrix m2 = new Matrix(m1);
  /external/ceres-solver/include/ceres/internal/
eigen.h 38 typedef Eigen::Matrix<double, Eigen::Dynamic, 1> Vector;
39 typedef Eigen::Matrix<double,
42 Eigen::RowMajor> Matrix;
44 typedef Eigen::Map<Matrix> MatrixRef;
46 typedef Eigen::Map<const Matrix> ConstMatrixRef;
49 typedef Eigen::Matrix<double,
64 // struct so that we can support statically sized Matrix and Maps.
67 typedef Eigen::Matrix <double, num_rows, num_cols, Eigen::RowMajor>
68 Matrix;
71 Eigen::Matrix<double, num_rows, num_cols, Eigen::RowMajor>
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  /packages/apps/Camera2/src/com/android/camera/ui/focus/
CameraCoordinateTransformer.java 19 import android.graphics.Matrix;
30 private final Matrix mCameraToPreviewTransform;
31 private final Matrix mPreviewToCameraTransform;
77 private Matrix cameraToPreviewTransform(boolean mirrorX, int displayOrientation,
79 Matrix transform = new Matrix();
89 Matrix fill = new Matrix();
92 Matrix.ScaleToFit.FILL);
100 private Matrix inverse(Matrix source)
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  /external/ceres-solver/include/ceres/
normal_prior.h 47 // where, the matrix A and the vector b are fixed and x is the
53 // where, mu is a vector and S is a covariance matrix, then, A =
54 // S^{-1/2}, i.e the matrix A is the square root of the inverse of the
55 // covariance, also known as the stiffness matrix. There are however
57 // which would be the case if the covariance matrix S is rank
63 // number of columns in the matrix A, crash otherwise.
64 NormalPrior(const Matrix& A, const Vector& b);
70 Matrix A_;
  /external/eigen/failtest/
colpivqr_int.cpp 13 ColPivHouseholderQR<Matrix<SCALAR,Dynamic,Dynamic> > qr(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
eigensolver_cplx.cpp 13 EigenSolver<Matrix<SCALAR,Dynamic,Dynamic> > eig(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
eigensolver_int.cpp 13 EigenSolver<Matrix<SCALAR,Dynamic,Dynamic> > eig(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));

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