/external/mesa3d/src/mesa/main/ |
clip.c | 78 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) 79 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); 82 ctx->ModelviewMatrixStack.Top->inv );
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matrix.c | 158 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 607 ctx->ModelviewMatrixStack.Top ); 627 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); 632 ctx->ModelviewMatrixStack.Top->inv, 721 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, 731 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 750 free_matrix_stack(&ctx->ModelviewMatrixStack);
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texgen.c | 170 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { 171 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); 174 ctx->ModelviewMatrixStack.Top->inv);
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light.c | 231 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params); 236 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { 237 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); 239 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m); 959 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); 970 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, 1007 ctx->ModelviewMatrixStack.Top->m); 1034 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) { 1035 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv; 1064 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top) [all...] |
attrib.c | [all...] |
get.c | 600 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, 602 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_normals.c | 62 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top)) 67 store->NormalTransform( ctx->ModelviewMatrixStack.Top, 109 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
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t_vb_vertex.c | 153 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY) 157 ctx->ModelviewMatrixStack.Top,
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t_rasterpos.c | 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 436 const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
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t_vb_fog.c | 164 const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 441 GLmatrix *m = ctx->ModelviewMatrixStack.Top;
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nv20_state_tnl.c | 337 GLmatrix *m = ctx->ModelviewMatrixStack.Top;
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 303 matrix = ctx->ModelviewMatrixStack.Top; [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.c | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state.c | [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 709 memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, [all...] |