HomeSort by relevance Sort by last modified time
    Searched refs:Motion (Results 1 - 4 of 4) sorted by null

  /frameworks/native/libs/input/tests/
StructLayout_test.cpp 49 CHECK_OFFSET(InputMessage::Body::Motion, seq, 0);
50 CHECK_OFFSET(InputMessage::Body::Motion, eventTime, 8);
51 CHECK_OFFSET(InputMessage::Body::Motion, deviceId, 16);
52 CHECK_OFFSET(InputMessage::Body::Motion, source, 20);
53 CHECK_OFFSET(InputMessage::Body::Motion, action, 24);
54 CHECK_OFFSET(InputMessage::Body::Motion, actionButton, 28);
55 CHECK_OFFSET(InputMessage::Body::Motion, flags, 32);
56 CHECK_OFFSET(InputMessage::Body::Motion, metaState, 36);
57 CHECK_OFFSET(InputMessage::Body::Motion, buttonState, 40);
58 CHECK_OFFSET(InputMessage::Body::Motion, edgeFlags, 44)
    [all...]
  /frameworks/native/include/input/
InputTransport.h 81 struct Motion {
111 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
114 } motion; member in union:android::InputMessage::Body
223 /* Publishes a motion event to the input channel.
357 // Batched motion events per device and source.
371 eventTime = msg->body.motion.eventTime;
373 for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
374 uint32_t id = msg->body.motion.pointers[i].properties.id;
377 pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
  /frameworks/base/docs/html/guide/
guide_toc.cs 466 <span class="en">Motion Sensors</span>
  /frameworks/base/docs/html/training/
training_toc.cs 497 <li><a href="<?cs var:toroot ?>training/graphics/opengl/motion.html">
498 Adding Motion
    [all...]

Completed in 875 milliseconds