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Searched
refs:NEIGHBOUR_RADIUS
(Results
1 - 2
of
2
) sorted by null
/cts/tests/openglperf2/jni/reference/scene/flocking/
Boid.h
29
static const constexpr float
NEIGHBOUR_RADIUS
= 70.0f;// Radius used to find neighbours, was 50.
Boid.cpp
44
if (dist <
NEIGHBOUR_RADIUS
) {
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