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    Searched refs:NumPasses (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 134 if (shader->NumPasses < 2) {
140 for (pass = 0; pass < shader->NumPasses; pass++) {
285 ((pass == 1) || (shader->NumPasses == 1))))
350 if (shader->NumPasses < 2) {
363 if (shader->NumPasses < 2) {
r200_state_init.c 258 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)), 0 )
    [all...]
  /external/llvm/lib/Transforms/Instrumentation/
PGOInstrumentation.cpp 572 unsigned NumPasses = 0;
574 NumPasses++;
607 DEBUG(dbgs() << "Populate counts in " << NumPasses << " passes.\n");
  /external/lzma/CS/7zip/
ICoder.cs 127 NumPasses,
  /external/mesa3d/src/mesa/main/
atifragshader.c 370 ctx->ATIFragmentShader.Current->NumPasses = 0;
405 ctx->ATIFragmentShader.Current->NumPasses = 2;
407 ctx->ATIFragmentShader.Current->NumPasses = 1;
mtypes.h     [all...]
  /external/mesa3d/src/mesa/swrast/
s_atifragshader.c 332 for (pass = 0; pass < shader->NumPasses; pass++) {

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