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    Searched refs:PIPE_SHADER_FRAGMENT (Results 1 - 25 of 79) sorted by null

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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_colors.c 46 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
47 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
48 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
pp_mlaa.c 103 pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
128 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
129 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
130 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
155 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
156 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
157 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler);
158 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
161 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
187 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point)
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_derived.c 177 llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
181 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
182 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
186 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT],
187 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]);
lp_state_sampler.c 117 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
190 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
lp_context.c 73 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_constants.c 67 if (shader == PIPE_SHADER_FRAGMENT)
svga_pipe_sampler.c 165 if (shader != PIPE_SHADER_FRAGMENT)
194 svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler);
248 if (shader != PIPE_SHADER_FRAGMENT)
305 svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
svga_state_constants.c 53 assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
54 assert(shader <= PIPE_SHADER_FRAGMENT);
61 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
267 ret = emit_consts( svga, PIPE_SHADER_FRAGMENT );
293 PIPE_SHADER_FRAGMENT,
svga_tgsi.c 148 case PIPE_SHADER_FRAGMENT:
282 if (unit == PIPE_SHADER_FRAGMENT)
360 PIPE_SHADER_FRAGMENT );
  /external/mesa3d/src/gallium/auxiliary/util/
u_blit.c 659 cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
660 cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
692 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
696 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler);
702 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
710 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
716 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
720 cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
734 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views);
739 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_yuv.c 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views);
104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_fs.c 116 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
117 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
sp_state_derived.c 250 tgsi.samplers_list[PIPE_SHADER_FRAGMENT]);
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
sp_state_sampler.c 123 softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
227 softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
346 PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 53 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
60 shader_type == PIPE_SHADER_FRAGMENT ||
144 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
st_atom_sampler.c 259 PIPE_SHADER_FRAGMENT,
262 st->state.samplers[PIPE_SHADER_FRAGMENT],
263 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
st_cb_bitmap.c 442 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
457 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
458 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
484 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
486 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
487 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
491 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
499 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
500 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
503 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views)
    [all...]
st_atom_texture.c 334 PIPE_SHADER_FRAGMENT,
337 st->state.sampler_views[PIPE_SHADER_FRAGMENT],
338 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
st_extensions.c 93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
170 case PIPE_SHADER_FRAGMENT:
230 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
582 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/state_trackers/vega/
renderer.c 438 cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, i, &sampler);
439 cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT);
442 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, num_views, views);
464 cso_set_samplers(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, samplers);
465 cso_set_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, views);
482 PIPE_SHADER_FRAGMENT, 0, cbuf);
594 cso_save_samplers(renderer->cso, PIPE_SHADER_FRAGMENT);
595 cso_save_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT);
648 cso_restore_samplers(renderer->cso, PIPE_SHADER_FRAGMENT);
649 cso_restore_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT);
    [all...]
shaders_cache.c 441 type == PIPE_SHADER_FRAGMENT);
448 if (type == PIPE_SHADER_FRAGMENT)
457 if (shader->type == PIPE_SHADER_FRAGMENT)
mask.c 194 PIPE_SHADER_FRAGMENT);
204 PIPE_SHADER_FRAGMENT);
214 PIPE_SHADER_FRAGMENT);
224 PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/gallium/drivers/i915/
i915_screen.c 116 case PIPE_SHADER_FRAGMENT:
226 PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_core.c 345 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++)
346 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]);
349 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
350 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT],
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
669 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
691 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_composite.c 421 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT,
424 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT,
555 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
556 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL);

Completed in 347 milliseconds

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