HomeSort by relevance Sort by last modified time
    Searched refs:PIPE_SHADER_VERTEX (Results 1 - 25 of 67) sorted by null

1 2 3

  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_draw_arrays.c 88 lp->num_sampler_views[PIPE_SHADER_VERTEX],
89 lp->sampler_views[PIPE_SHADER_VERTEX]);
lp_state_sampler.c 102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
125 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
174 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
199 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
301 PIPE_SHADER_VERTEX,
lp_context.c 77 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
lp_screen.c 228 case PIPE_SHADER_VERTEX:
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 79 if (i915->constants[PIPE_SHADER_VERTEX])
80 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
81 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
82 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
85 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
i915_screen.c 106 case PIPE_SHADER_VERTEX:
223 PIPE_SHADER_VERTEX,
i915_state.c 328 PIPE_SHADER_VERTEX,
409 PIPE_SHADER_VERTEX,
716 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
797 PIPE_SHADER_VERTEX,
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 90 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
92 svga->curr.cb[PIPE_SHADER_VERTEX],
97 draw, PIPE_SHADER_VERTEX, 0,
99 svga->curr.cb[PIPE_SHADER_VERTEX]->width0);
124 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
svga_state_constants.c 52 assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
61 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
79 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
150 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
169 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
336 ret = emit_consts( svga, PIPE_SHADER_VERTEX );
347 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++,
352 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++,
svga_tgsi.c 151 case PIPE_SHADER_VERTEX:
285 if (unit == PIPE_SHADER_VERTEX) {
380 PIPE_SHADER_VERTEX );
svga_tgsi_decl_sm30.c 533 if (emit->unit == PIPE_SHADER_VERTEX)
540 if (emit->unit == PIPE_SHADER_VERTEX)
  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 53 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
59 assert(shader_type == PIPE_SHADER_VERTEX ||
121 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
st_atom_sampler.c 266 PIPE_SHADER_VERTEX,
269 st->state.samplers[PIPE_SHADER_VERTEX],
270 &st->state.num_samplers[PIPE_SHADER_VERTEX]);
st_draw_feedback.c 241 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
242 st->state.constants[PIPE_SHADER_VERTEX].ptr,
243 st->state.constants[PIPE_SHADER_VERTEX].size);
st_atom_texture.c 319 PIPE_SHADER_VERTEX,
322 st->state.sampler_views[PIPE_SHADER_VERTEX],
323 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
st_extensions.c 98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
173 case PIPE_SHADER_VERTEX:
580 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 107 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
132 softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
211 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
236 softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
341 PIPE_SHADER_VERTEX,
sp_context.c 288 PIPE_SHADER_VERTEX,
291 softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 366 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
371 case PIPE_SHADER_VERTEX:
588 if (shader == PIPE_SHADER_VERTEX) {
793 if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX)
808 if (shader_stage == PIPE_SHADER_VERTEX) {
827 case PIPE_SHADER_VERTEX:
846 case PIPE_SHADER_VERTEX:
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.c 70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX],
71 (void *) rb_pipe->curr.shader[PIPE_SHADER_VERTEX],
127 !(rb_pipe->curr.shader[PIPE_SHADER_VERTEX] && rb_pipe->curr.shader[PIPE_SHADER_VERTEX]->disabled))
469 rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs);
755 case PIPE_SHADER_VERTEX:
773 rbug_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_program.c 238 case PIPE_SHADER_VERTEX:
307 const uint8_t map_undef = (prog->type == PIPE_SHADER_VERTEX) ? 0x40 : 0x80;
381 case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break;
nv50_context.h 176 case PIPE_SHADER_VERTEX: return 0;
  /external/mesa3d/src/gallium/drivers/trace/
tr_context.c 304 case PIPE_SHADER_VERTEX:
322 case PIPE_SHADER_VERTEX:
354 trace_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
1013 case PIPE_SHADER_VERTEX:
1032 case PIPE_SHADER_VERTEX:
1063 trace_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, views);
    [all...]
  /external/mesa3d/src/gallium/drivers/galahad/
glhd_context.c 201 case PIPE_SHADER_VERTEX:
217 galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
592 case PIPE_SHADER_VERTEX:
608 galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX,
    [all...]
  /external/mesa3d/src/gallium/drivers/identity/
id_context.c 175 case PIPE_SHADER_VERTEX:
203 identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
536 case PIPE_SHADER_VERTEX:
563 identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);

Completed in 165 milliseconds

1 2 3