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    Searched refs:PRIM_END (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_context.h 176 #define PRIM_END 0x20
184 if (prim->end) flag |= PRIM_END;
t_vb_render.c 245 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
t_vb_rendertmp.h 48 #define TEST_PRIM_END(prim) (flags & PRIM_END)
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp2.h 148 if ((flags & PRIM_END) && ctx->Line.StippleFlag)
217 if (flags & PRIM_END) {
600 if ((flags & PRIM_END) && ctx->Line.StippleFlag)
653 if (flags & PRIM_END) {
677 if (j + 1 >= count && (flags & PRIM_END)) {
t_dd_dmatmp.h 238 (flags & PRIM_END))
253 else if (start + 1 < count && (flags & PRIM_END)) {
822 (flags & PRIM_END))
837 else if (start + 1 < count && (flags & PRIM_END)) {
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c 906 PRIM_BEGIN | PRIM_END);
    [all...]

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