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Searched
refs:PlayState
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
Animator.cpp
40
, mStagingPlayState(
PlayState
::NotStarted)
41
, mPlayState(
PlayState
::NotStarted)
55
LOG_ALWAYS_FATAL_IF(mStagingPlayState !=
PlayState
::NotStarted,
91
mStagingPlayState =
PlayState
::Running;
97
mStagingPlayState =
PlayState
::Finished;
103
mStagingPlayState =
PlayState
::Finished;
109
mStagingPlayState =
PlayState
::Reversing;
115
mStagingPlayState =
PlayState
::Finished;
123
mPlayTime = (mPlayState ==
PlayState
::Running || mPlayState ==
PlayState
::Reversing)
[
all
...]
Animator.h
79
bool isRunning() { return mPlayState ==
PlayState
::Running
80
|| mPlayState ==
PlayState
::Reversing; }
81
bool isFinished() { return mPlayState ==
PlayState
::Finished; }
91
//
PlayState
is used by mStagingPlayState and mPlayState to track the state initiated from UI
110
enum class
PlayState
{
137
PlayState
mStagingPlayState;
138
PlayState
mPlayState;
Completed in 272 milliseconds