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  /external/skia/src/svg/parser/
SkSVGPolygon.h 16 DECLARE_SVG_INFO(Polygon);
SkSVGPolygon.cpp 19 DEFINE_SVG_INFO(Polygon)
27 parser._startElement("polygon");
  /external/mesa3d/src/mesa/main/
polygon.c 2 * \file polygon.c
3 * Polygon operations.
38 #include "polygon.h"
67 if (ctx->Polygon.CullFaceMode == mode)
71 ctx->Polygon.CullFaceMode = mode;
103 if (ctx->Polygon.FrontFace == mode)
107 ctx->Polygon.FrontFace = mode;
109 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
117 * Set the polygon rasterization mode.
150 if (ctx->Polygon.FrontMode == mode
    [all...]
state.c 368 * Check polygon state and set DD_TRI_OFFSET
376 if ( ctx->Polygon.OffsetPoint
377 || ctx->Polygon.OffsetLine
378 || ctx->Polygon.OffsetFill)
419 if (ctx->Polygon.SmoothFlag)
421 if (ctx->Polygon.StippleFlag)
423 if (ctx->Polygon.FrontMode != GL_FILL
424 || ctx->Polygon.BackMode != GL_FILL)
426 if (ctx->Polygon.OffsetPoint ||
427 ctx->Polygon.OffsetLine |
    [all...]
enable.c 346 if (ctx->Polygon.CullFlag == state)
349 ctx->Polygon.CullFlag = state;
608 if (ctx->Polygon.SmoothFlag == state)
611 ctx->Polygon.SmoothFlag = state;
617 if (ctx->Polygon.StippleFlag == state)
620 ctx->Polygon.StippleFlag = state;
626 if (ctx->Polygon.OffsetPoint == state)
629 ctx->Polygon.OffsetPoint = state;
634 if (ctx->Polygon.OffsetLine == state)
637 ctx->Polygon.OffsetLine = state
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_polygon.c 38 GLenum mode = ctx->Polygon.CullFaceMode;
41 PUSH_DATAb(push, ctx->Polygon.CullFlag);
55 PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ?
96 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode));
97 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode));
100 PUSH_DATAb(push, ctx->Polygon.SmoothFlag);
109 PUSH_DATAb(push, ctx->Polygon.OffsetPoint);
110 PUSH_DATAb(push, ctx->Polygon.OffsetLine);
111 PUSH_DATAb(push, ctx->Polygon.OffsetFill);
114 PUSH_DATAf(push, ctx->Polygon.OffsetFactor)
    [all...]
nv04_state_raster.c 125 int cull = ctx->Polygon.CullFaceMode;
126 int front = ctx->Polygon.FrontFace;
138 if (!ctx->Polygon.CullFlag)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip.c 163 if (ctx->Polygon.CullFlag &&
164 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
172 if (!ctx->Polygon.CullFlag ||
173 ctx->Polygon.CullFaceMode != GL_FRONT) {
174 switch (ctx->Polygon.FrontMode) {
181 offset_front = ctx->Polygon.OffsetLine;
185 offset_front = ctx->Polygon.OffsetPoint;
190 if (!ctx->Polygon.CullFlag ||
191 ctx->Polygon.CullFaceMode != GL_BACK) {
192 switch (ctx->Polygon.BackMode)
    [all...]
gen7_clip_state.c 54 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
57 if (ctx->Polygon.CullFlag) {
58 switch (ctx->Polygon.CullFaceMode) {
gen6_sf_state.c 148 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
151 if (ctx->Polygon.OffsetFill)
154 if (ctx->Polygon.OffsetLine)
157 if (ctx->Polygon.OffsetPoint)
160 switch (ctx->Polygon.FrontMode) {
178 switch (ctx->Polygon.BackMode) {
201 if (ctx->Polygon.CullFlag) {
202 switch (ctx->Polygon.CullFaceMode) {
339 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
340 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale *
    [all...]
gen7_sf_state.c 176 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
179 if (ctx->Polygon.OffsetFill)
182 if (ctx->Polygon.OffsetLine)
185 if (ctx->Polygon.OffsetPoint)
188 switch (ctx->Polygon.FrontMode) {
206 switch (ctx->Polygon.BackMode) {
226 if (ctx->Polygon.CullFlag) {
227 switch (ctx->Polygon.CullFaceMode) {
298 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
299 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale *
    [all...]
brw_wm_state.c 201 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
204 if (ctx->Polygon.OffsetFill) {
211 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
215 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
brw_sf_state.c 203 if (ctx->Polygon.FrontFace == GL_CCW)
210 * polygon front/back orientation.
215 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
brw_wm.c 535 if (ctx->Polygon.FrontMode == GL_LINE) {
538 if (ctx->Polygon.BackMode == GL_LINE ||
539 (ctx->Polygon.CullFlag &&
540 ctx->Polygon.CullFaceMode == GL_BACK))
543 else if (ctx->Polygon.BackMode == GL_LINE) {
546 if ((ctx->Polygon.CullFlag &&
547 ctx->Polygon.CullFaceMode == GL_FRONT))
brw_draw.c 100 ctx->Polygon.FrontMode == GL_FILL &&
101 ctx->Polygon.BackMode == GL_FILL)
106 ctx->Polygon.FrontMode == GL_FILL &&
107 ctx->Polygon.BackMode == GL_FILL) {
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 71 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
102 if (ctx->Polygon.CullFlag) {
103 switch (ctx->Polygon.CullFaceMode) {
122 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
123 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
138 if (ctx->Polygon.OffsetUnits != 0.0 ||
139 ctx->Polygon.OffsetFactor != 0.0) {
140 raster->offset_point = ctx->Polygon.OffsetPoint;
141 raster->offset_line = ctx->Polygon.OffsetLine;
142 raster->offset_tri = ctx->Polygon.OffsetFill
    [all...]
st_atom_shader.c 146 st->ctx->Polygon.FrontMode != GL_FILL ||
147 st->ctx->Polygon.BackMode != GL_FILL));
st_draw.c 176 ctx->Polygon.FrontMode == GL_FILL &&
177 ctx->Polygon.BackMode == GL_FILL)
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_tritmp.h 140 facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
144 mode = ctx->Polygon.BackMode;
145 if (ctx->Polygon.CullFlag &&
146 ctx->Polygon.CullFaceMode != GL_FRONT) {
150 mode = ctx->Polygon.FrontMode;
151 if (ctx->Polygon.CullFlag &&
152 ctx->Polygon.CullFaceMode != GL_BACK) {
226 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
240 offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
260 if (DO_OFFSET && ctx->Polygon.OffsetPoint)
    [all...]
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 124 if (ctx->Polygon.CullFlag) {
125 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
127 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
244 if (ctx->Polygon.OffsetPoint ||
245 ctx->Polygon.OffsetLine ||
246 ctx->Polygon.OffsetFill)
256 if (ctx->Polygon.FrontMode != GL_FILL ||
257 ctx->Polygon.BackMode != GL_FILL ||
ss_tritmp.h 31 * facing, compute polygon offset and handle glPolygonMode().
61 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
64 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
140 offset = ctx->Polygon.OffsetUnits;
147 offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
157 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
164 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
171 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
  /external/skia/src/animator/
SkDrawPath.h 63 DECLARE_MEMBER_INFO(Polygon);
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 83 TBD. Polygon culling is normally specified and implemented in the
87 Polygon culling wouldn't be useful for sprite points since the
89 window space. For that reason, polygon culling should probably be
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 255 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
263 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
269 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
287 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 72 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
187 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)

Completed in 2009 milliseconds

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