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Searched
refs:Renderbuffer
(Results
1 - 25
of
70
) sorted by null
1
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/external/mesa3d/src/mesa/swrast/
s_texrender.c
7
#include "main/
renderbuffer
.h"
27
* This function creates a
renderbuffer
object which wraps a texture image.
28
* The new
renderbuffer
is plugged into the given attachment point.
29
* This allows rendering into the texture as if it were a
renderbuffer
.
38
ASSERT(att->
Renderbuffer
== NULL);
53
_mesa_reference_renderbuffer(&att->
Renderbuffer
, rb);
57
* Update the
renderbuffer
wrapper for rendering to a texture.
64
struct gl_renderbuffer *rb = att->
Renderbuffer
;
131
if (!att->
Renderbuffer
) {
143
/* The
renderbuffer
texture wrapper will get deleted by th
[
all
...]
s_copypix.c
248
struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
350
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
463
srcRb = srcFb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
464
dstRb = dstFb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
467
srcRb = srcFb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
468
dstRb = dstFb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
473
srcRb = srcFb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
474
dstRb = dstFb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
490
if (srcRb != srcFb->Attachment[BUFFER_STENCIL].
Renderbuffer
||
491
dstRb != dstFb->Attachment[BUFFER_STENCIL].
Renderbuffer
)
[
all
...]
s_renderbuffer.c
28
* Also, routines for reading/writing software-based
renderbuffer
data as
39
#include "main/
renderbuffer
.h"
137
"software
renderbuffer
allocation (%d x %d x %d)",
214
* Allocate a software-based
renderbuffer
. This is called via the
216
*
renderbuffer
.
237
*
renderbuffer
; core Mesa will handle all the buffer management and
268
assert(fb->Attachment[b].
Renderbuffer
== NULL);
287
* Add a software-based depth
renderbuffer
to the given framebuffer.
291
*
renderbuffer
; core Mesa will handle all the buffer management and
306
assert(fb->Attachment[BUFFER_DEPTH].
Renderbuffer
== NULL)
[
all
...]
/external/mesa3d/src/mesa/main/
clear.c
255
if (att[BUFFER_FRONT_LEFT].
Renderbuffer
)
257
if (att[BUFFER_FRONT_RIGHT].
Renderbuffer
)
261
if (att[BUFFER_BACK_LEFT].
Renderbuffer
)
263
if (att[BUFFER_BACK_RIGHT].
Renderbuffer
)
267
if (att[BUFFER_FRONT_LEFT].
Renderbuffer
)
269
if (att[BUFFER_BACK_LEFT].
Renderbuffer
)
273
if (att[BUFFER_FRONT_RIGHT].
Renderbuffer
)
275
if (att[BUFFER_BACK_RIGHT].
Renderbuffer
)
279
if (att[BUFFER_FRONT_LEFT].
Renderbuffer
)
281
if (att[BUFFER_BACK_LEFT].
Renderbuffer
)
[
all
...]
renderbuffer.c
32
#include "
renderbuffer
.h"
77
* This is the default function for
renderbuffer
->Delete().
91
* Attach a
renderbuffer
to a framebuffer.
102
/* There should be no previous
renderbuffer
on this attachment point,
103
* with the exception of depth/stencil since the same
renderbuffer
may
108
fb->Attachment[bufferName].
Renderbuffer
== NULL);
120
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].
Renderbuffer
, rb);
125
* Remove the named
renderbuffer
from the given framebuffer.
133
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].
Renderbuffer
,
139
* Set *ptr to point to rb. If *ptr points to another
renderbuffer
,
[
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...]
framebuffer.c
28
* Also, routines for reading/writing
renderbuffer
data as ubytes,
43
#include "
renderbuffer
.h"
138
/* Init read/draw
renderbuffer
state */
215
if (att->
Renderbuffer
) {
216
_mesa_reference_renderbuffer(&att->
Renderbuffer
, NULL);
221
ASSERT(!att->
Renderbuffer
);
238
/* unreference old
renderbuffer
*/
289
if (att->Type == GL_RENDERBUFFER_EXT && att->
Renderbuffer
) {
290
struct gl_renderbuffer *rb = att->
Renderbuffer
;
415
const struct gl_renderbuffer *rb = att->
Renderbuffer
;
[
all
...]
fbobject.c
46
#include "
renderbuffer
.h"
69
* with the real frame/
renderbuffer
.
298
* Remove any texture or
renderbuffer
attached to the given attachment
316
_mesa_reference_renderbuffer(&att->
Renderbuffer
, NULL); /* unbind */
317
ASSERT(!att->
Renderbuffer
);
366
* Bind a
renderbuffer
to an attachment point.
379
_mesa_reference_renderbuffer(&att->
Renderbuffer
, rb);
385
* Attach a
renderbuffer
object to a framebuffer object.
420
* Check if the
renderbuffer
's formats are supported by the software
429
const struct gl_renderbuffer *rb = fb->Attachment[buf].
Renderbuffer
;
[
all
...]
accum.c
121
* Clear the accumulation buffer by mapping the
renderbuffer
and
136
accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].
Renderbuffer
;
194
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].
Renderbuffer
;
252
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].
Renderbuffer
;
345
struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].
Renderbuffer
;
457
if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].
Renderbuffer
) {
readpix.c
61
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
117
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
179
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
422
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
423
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
466
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
467
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
527
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].
Renderbuffer
;
528
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].
Renderbuffer
;
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c
56
if (fb->Attachment[BUFFER_DEPTH].
Renderbuffer
)
57
renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].
Renderbuffer
, map);
nv04_state_fb.c
78
if (fb->Attachment[BUFFER_DEPTH].
Renderbuffer
) {
80
fb->Attachment[BUFFER_DEPTH].
Renderbuffer
)->surface;
nv20_state_fb.c
106
if (fb->Attachment[BUFFER_DEPTH].
Renderbuffer
) {
108
fb->Attachment[BUFFER_DEPTH].
Renderbuffer
)->surface;
nouveau_fbo.c
33
#include "main/
renderbuffer
.h"
270
struct gl_renderbuffer *rb = att->
Renderbuffer
;
274
/* Allocate a
renderbuffer
object for the texture if we
281
_mesa_reference_renderbuffer(&att->
Renderbuffer
, rb);
284
/* Update the
renderbuffer
fields from the texture. */
/external/mesa3d/src/mesa/state_tracker/
st_cb_flush.c
56
= st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].
Renderbuffer
);
69
= st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].
Renderbuffer
);
st_cb_blit.c
106
srcRb = st_renderbuffer(srcDepth->
Renderbuffer
);
107
dstRb = st_renderbuffer(dstDepth->
Renderbuffer
);
126
srcRb = st_renderbuffer(srcStencil->
Renderbuffer
);
127
dstRb = st_renderbuffer(dstStencil->
Renderbuffer
);
278
st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].
Renderbuffer
);
280
st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].
Renderbuffer
);
285
st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].
Renderbuffer
);
287
st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].
Renderbuffer
);
st_atom_framebuffer.c
143
* Depth/Stencil
renderbuffer
/surface.
145
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].
Renderbuffer
);
154
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].
Renderbuffer
);
st_cb_fbo.c
30
* Framebuffer/
renderbuffer
functions.
42
#include "main/
renderbuffer
.h"
120
/* init
renderbuffer
fields */
143
* number of samples allocated for the
renderbuffer
image is
195
/* this is a user-created
renderbuffer
*/
271
* Allocate a
renderbuffer
for a an on-screen window (not a user-created
272
*
renderbuffer
). The window system code determines the format.
281
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating
renderbuffer
");
405
/* create new
renderbuffer
which wraps the texture image.
406
* Use the texture's name as the
renderbuffer
's name so that we hav
[
all
...]
/external/deqp/framework/platform/ios/
tcuIOSPlatform.hh
123
glu::
Renderbuffer
m_colorBuffer;
124
glu::
Renderbuffer
m_depthStencilBuffer;
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c
45
#include "main/
renderbuffer
.h"
98
radeon_renderbuffer_map(ctx, fb->Attachment[i].
Renderbuffer
);
114
radeon_renderbuffer_unmap(ctx, fb->Attachment[i].
Renderbuffer
);
radeon_common.h
60
return radeon_renderbuffer(fb->Attachment[att_index].
Renderbuffer
);
/external/deqp/modules/glshared/
glsFboUtil.hpp
215
struct
Renderbuffer
: public Image
217
Renderbuffer
(void) : numSamples(0) {}
308
//! Mapping from object names to
renderbuffer
configurations.
309
typedef std::map<glw::GLuint, const
Renderbuffer
*> RboMap;
320
void setRbo (glw::GLuint rbName, const
Renderbuffer
& rbCfg);
332
glw::GLuint glCreateRbo (const config::
Renderbuffer
& rbCfg);
glsFboUtil.cpp
307
if (const
Renderbuffer
* rbo = dynamic_cast<const
Renderbuffer
*>(&img))
314
if (dynamic_cast<const
Renderbuffer
*>(&img) != DE_NULL)
391
if (const
Renderbuffer
* const rbo = dynamic_cast<const
Renderbuffer
*>(&cfg))
420
if (dynamic_cast<const
Renderbuffer
*>(&cfg) != DE_NULL)
616
const std::string reason = "Format " + de::toString(it->second->internalFormat) + " is not a valid format for a
renderbuffer
";
673
void Framebuffer::setRbo (glw::GLuint rbName, const
Renderbuffer
& rbCfg)
693
static void logRenderbuffer (const
Renderbuffer
& rbo, TestLog& log)
718
logField(log, "
Renderbuffer
Target", "GL_RENDERBUFFER")
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_copy.c
108
draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].
Renderbuffer
);
110
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].
Renderbuffer
);
intel_fbo.h
46
* Intel
renderbuffer
, derived from gl_renderbuffer.
51
struct intel_mipmap_tree *mt; /**< The
renderbuffer
storage. */
54
/* Current texture image this
renderbuffer
is attached to. */
63
* which miptree slice is wrapped by this
renderbuffer
. The fields' values
108
* If the attached
renderbuffer
is a wrapper, then return wrapped
109
*
renderbuffer
.
118
rb = fb->Attachment[attIndex].
Renderbuffer
;
183
* \brief Perform a HiZ resolve on the
renderbuffer
.
185
* It is safe to call this function on a
renderbuffer
without HiZ. In that
195
* \brief Perform a depth resolve on the
renderbuffer
[
all
...]
/external/deqp/framework/opengl/
gluObjectWrapper.hpp
134
typedef TypedObjectWrapper<OBJECTTYPE_RENDERBUFFER>
Renderbuffer
;
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