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  /frameworks/base/libs/hwui/
Animator.cpp 109 mStagingPlayState = PlayState::Reversing;
123 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
130 mPlayState = PlayState::Reversing;
140 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
183 || mStagingPlayState == PlayState::Reversing) {
192 // case of reversing)
194 if (mPlayState == PlayState::Reversing) {
254 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime;
266 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0)
    [all...]
Animator.h 80 || mPlayState == PlayState::Reversing; }
94 // NotStarted -> Running/Reversing -> Finished
102 // NotStart -> Running/Reversing-> Finished
106 // Note that if the animation is in Running/Reversing state, calling start or reverse again
108 // the animation would start from where it is and change direction (i.e. Reversing <-> Running)
113 Reversing,

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