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Searched
refs:Reversing
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
Animator.cpp
109
mStagingPlayState = PlayState::
Reversing
;
123
mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::
Reversing
) ?
128
mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::
Reversing
) ?
130
mPlayState = PlayState::
Reversing
;
140
mPlayTime = mPlayState == PlayState::
Reversing
? 0 : mDuration;
183
|| mStagingPlayState == PlayState::
Reversing
) {
192
// case of
reversing
)
194
if (mPlayState == PlayState::
Reversing
) {
254
mPlayTime = mPlayState == PlayState::
Reversing
? mDuration - playTime : playTime;
266
if ((mPlayState == PlayState::Running || mPlayState == PlayState::
Reversing
) && mDuration > 0)
[
all
...]
Animator.h
80
|| mPlayState == PlayState::
Reversing
; }
94
// NotStarted -> Running/
Reversing
-> Finished
102
// NotStart -> Running/
Reversing
-> Finished
106
// Note that if the animation is in Running/
Reversing
state, calling start or reverse again
108
// the animation would start from where it is and change direction (i.e.
Reversing
<-> Running)
113
Reversing
,
Completed in 448 milliseconds