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    Searched refs:RsdShaderCache (Results 1 - 7 of 7) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 21 #include "rsdShaderCache.h"
31 RsdShaderCache::RsdShaderCache() {
37 RsdShaderCache::~RsdShaderCache() {
41 void RsdShaderCache::updateUniformArrayData(const Context *rsc,
68 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID,
77 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
93 bool RsdShaderCache::setup(const Context *rsc) {
114 bool RsdShaderCache::link(const Context *rsc)
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rsdShader.h 33 class RsdShaderCache;
67 void setup(const android::renderscript::Context *, RsdShaderCache *sc);
92 RsdShaderCache *sc, bool isFragment);
96 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
rsdShaderCache.h 40 class RsdShaderCache {
42 RsdShaderCache();
43 virtual ~RsdShaderCache();
rsdGL.h 25 class RsdShaderCache;
69 RsdShaderCache *shaderCache;
rsdVertexArray.cpp 26 #include "rsdShaderCache.h"
86 RsdShaderCache *sc = dc->gl.shaderCache;
rsdShader.cpp 27 #include "rsdShaderCache.h"
463 void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
522 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
569 void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
rsdGL.cpp 40 #include "rsdShaderCache.h"
407 dc->gl.shaderCache = new RsdShaderCache();

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