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Searched
refs:RsdShaderCache
(Results
1 - 7
of
7
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.cpp
21
#include "
rsdShaderCache
.h"
31
RsdShaderCache
::
RsdShaderCache
() {
37
RsdShaderCache
::~
RsdShaderCache
() {
41
void
RsdShaderCache
::updateUniformArrayData(const Context *rsc,
68
void
RsdShaderCache
::populateUniformData(RsdShader *prog, uint32_t linkedID,
77
bool
RsdShaderCache
::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
93
bool
RsdShaderCache
::setup(const Context *rsc) {
114
bool
RsdShaderCache
::link(const Context *rsc)
[
all
...]
rsdShader.h
33
class
RsdShaderCache
;
67
void setup(const android::renderscript::Context *,
RsdShaderCache
*sc);
92
RsdShaderCache
*sc, bool isFragment);
96
void setupTextures(const android::renderscript::Context *rsc,
RsdShaderCache
*sc);
rsdShaderCache.h
40
class
RsdShaderCache
{
42
RsdShaderCache
();
43
virtual ~
RsdShaderCache
();
rsdGL.h
25
class
RsdShaderCache
;
69
RsdShaderCache
*shaderCache;
rsdVertexArray.cpp
26
#include "
rsdShaderCache
.h"
86
RsdShaderCache
*sc = dc->gl.shaderCache;
rsdShader.cpp
27
#include "
rsdShaderCache
.h"
463
void RsdShader::setupTextures(const Context *rsc,
RsdShaderCache
*sc) {
522
void RsdShader::setupUserConstants(const Context *rsc,
RsdShaderCache
*sc, bool isFragment) {
569
void RsdShader::setup(const android::renderscript::Context *rsc,
RsdShaderCache
*sc) {
rsdGL.cpp
40
#include "
rsdShaderCache
.h"
407
dc->gl.shaderCache = new
RsdShaderCache
();
Completed in 74 milliseconds