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Searched
refs:SDL_AUDIO_PLAYING
(Results
1 - 6
of
6
) sorted by null
/prebuilts/misc/windows/sdl2/test/
loopwave.c
134
while (!done && (SDL_GetAudioStatus() ==
SDL_AUDIO_PLAYING
))
testautomation_audio.c
533
SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result ==
SDL_AUDIO_PLAYING
|| result == SDL_AUDIO_PAUSED,
535
SDL_AUDIO_STOPPED,
SDL_AUDIO_PLAYING
, SDL_AUDIO_PAUSED, result);
584
SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result ==
SDL_AUDIO_PLAYING
|| result == SDL_AUDIO_PAUSED,
586
SDL_AUDIO_STOPPED,
SDL_AUDIO_PLAYING
, SDL_AUDIO_PAUSED, result);
[
all
...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_audio.h
366
SDL_AUDIO_PLAYING
,
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_audio.h
366
SDL_AUDIO_PLAYING
,
/prebuilts/misc/windows/sdl2/include/
SDL_audio.h
366
SDL_AUDIO_PLAYING
,
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_audio.h
366
SDL_AUDIO_PLAYING
,
Completed in 61 milliseconds