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    Searched refs:SDL_AUDIO_PLAYING (Results 1 - 6 of 6) sorted by null

  /prebuilts/misc/windows/sdl2/test/
loopwave.c 134 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
testautomation_audio.c 533 SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AUDIO_PAUSED,
535 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result);
584 SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AUDIO_PAUSED,
586 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result);
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_audio.h 366 SDL_AUDIO_PLAYING,
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_audio.h 366 SDL_AUDIO_PLAYING,
  /prebuilts/misc/windows/sdl2/include/
SDL_audio.h 366 SDL_AUDIO_PLAYING,
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_audio.h 366 SDL_AUDIO_PLAYING,

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