/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; 326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, 335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, 338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax } [all...] |
es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 86 if (shaderType == glu::SHADERTYPE_VERTEX) 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
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/external/deqp/modules/gles3/functional/ |
es3fBuiltinPrecisionTests.cpp | 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
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es3fShaderApiTests.cpp | 96 case glu::SHADERTYPE_VERTEX: 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 245 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); 609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; 764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); 778 if (m_shaderType == glu::SHADERTYPE_VERTEX) [all...] |
es3fShaderPackingFunctionTests.cpp | 753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); 755 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); 757 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); 760 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); 763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); 765 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); 767 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); 770 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); 773 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); 776 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); [all...] |
es3fShaderIndexingTests.cpp | 970 SHADERTYPE_VERTEX, [all...] |
es3fShaderLoopTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fBuiltinPrecisionTests.cpp | 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
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es31fLayoutBindingTests.cpp | 72 SHADERTYPE_VERTEX = 0, 96 case SHADERTYPE_VERTEX: 137 case SHADERTYPE_VERTEX: 315 case SHADERTYPE_VERTEX: 357 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) ) 676 case SHADERTYPE_VERTEX: 723 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) ) 770 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT)).compileOk) [all...] |
es31fNegativeAtomicCounterTests.cpp | 60 glu::SHADERTYPE_VERTEX,
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es31fNegativePreciseTests.cpp | 55 glu::SHADERTYPE_VERTEX,
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es31fProgramInterfaceDefinition.cpp | 49 glu::SHADERTYPE_VERTEX, 269 if (m_shaderType == glu::SHADERTYPE_VERTEX) 598 case glu::SHADERTYPE_VERTEX: vertexPresent = true; break;
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es31fShaderStateQueryTests.cpp | 386 case glu::SHADERTYPE_VERTEX: 473 { "info_log_vertex", glu::SHADERTYPE_VERTEX },
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es31fProgramInterfaceQueryTests.cpp | 168 if (mask & (1u << glu::SHADERTYPE_VERTEX)) 169 return glu::SHADERTYPE_VERTEX; 201 if (mask & (1u << glu::SHADERTYPE_VERTEX)) 202 return glu::SHADERTYPE_VERTEX; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 79 case glu::SHADERTYPE_VERTEX: 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 200 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragColor"; 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; 704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); 718 if (m_shaderType == glu::SHADERTYPE_VERTEX) [all...] |
es2fShaderIndexingTests.cpp | 1005 SHADERTYPE_VERTEX, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateVPTests.cpp | 134 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 181 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 232 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 396 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
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vktDynamicStateCBTests.cpp | 47 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 176 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
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vktDynamicStateGeneralTests.cpp | 55 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 160 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 271 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 428 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawIndexedTest.cpp | 61 : DrawTestsBaseClass(context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 350 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 356 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
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vktDrawSimpleTest.cpp | 61 : DrawTestsBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 329 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 335 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
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vktDrawIndirectTest.cpp | 102 : DrawTestsBaseClass(context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 532 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 547 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert"; 556 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkPrograms.cpp | 216 case VK_SHADER_STAGE_VERTEX_BIT: return glu::SHADERTYPE_VERTEX;
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/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 346 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); 589 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 332 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc);
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