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    Searched refs:SkState (Results 1 - 3 of 3) sorted by null

  /external/skia/src/animator/
SkAnimateActive.h 49 struct SkState {
68 SkTDArray<SkState> fState; // one per animator
SkAnimateActive.cpp 78 SkActive::SkState& testState = fState[oldCount + index];
81 SkActive::SkState& oldState = fState[inner];
144 SkState& state = fState[index];
202 SkState& state = fState[index];
272 SkState& state = fState[index];
342 SkState& state = fState[index];
400 SkState& state = fState[index];
411 SkState& state = fState[index];
482 //void SkActive::SkState::bumpSave() {
492 SkMSec SkActive::SkState::getRelativeTime(SkMSec time)
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SkDisplayApply.cpp 586 SkActive::SkState& state = fActive->fState[inner];

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